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Solving Geometric Analogy Problems Through Two-Stage Analogical Mapping

机译:通过两阶段类比映射解决几何类比问题

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摘要

Evans' 1968 ANALOGY system was the first computer model of analogy. This paper demonstrates that the structure mapping model of analogy, when combined with high-level visual processing and qualitative representations, can solve the same kinds of geometric analogy problems as were solved by ANALOGY. Importantly, the bulk of the computations are not particular to the model of this task but are general purpose: We use our existing sketch understanding system, CogSketch, to compute visual structure that is used by our existing analogical matcher, Structure Mapping Engine (SME). We show how SME can be used to facilitate high-level visual matching, proposing a role for structural alignment in mental rotation. We show how second-order analogies over differences computed via analogies between pictures provide a more elegant model of the geometric analogy task. We compare our model against human data on a set of problems, showing that the model aligns well with both the answers chosen by people and the reaction times required to choose the answers.
机译:埃文斯(Evans)1968年的ANALOGY系统是第一个类比计算机模型。本文证明,类比的结构映射模型与高级视觉处理和定性表示相结合,可以解决与ANALOGY解决的相同的几何类比问题。重要的是,大部分计算并非特定于此任务的模型,而是通用的:我们使用现有的草图理解系统CogSketch来计算由现有的类比匹配器结构映射引擎(SME)使用的视觉结构。我们展示了如何利用SME来促进高级视觉匹配,并提出了结构调整在心理旋转中的作用。我们展示了通过图片之间的类比计算得出的差异的二阶类比如何为几何类比任务提供更为优雅的模型。我们将我们的模型与人类数据在一系列问题上进行了比较,表明该模型与人们选择的答案以及选择答案所需的反应时间都非常吻合。

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