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Interactive rendering from compressed light fields

机译:压缩光场的交互式渲染

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A light field is a collection of multiview images which represent a three-dimensional scene. Rendering from a light field provides a simple and efficient way to generate arbitrary new views of the scene, bypassing the difficult problem of acquiring accurate geometric and photometric models. The enormous amount of data required in a light field poses a key challenge in rendering. Tree-structured vector quantization (TSVQ) provides a moderate compression ratio of around 24:1, which alleviates, but does not solve, the problem. Compression schemes based on video coding techniques exploit the data redundancy very effectively, but do not provide adequate random access for rendering. The paper presents an analysis of the data-access pattern during the rendering process and describes a compression scheme that supports interactive rendering directly from compressed light field data. The proposed algorithm provides a high compression ratio of as much as ten times that of TSVQ, while slowing down the rendering speed by only a factor smaller than 2.
机译:光场是代表三维场景的多视图图像的集合。从光场进行渲染提供了一种简单有效的方法来生成场景的任意新视图,从而绕过了获取精确几何和光度模型的难题。光场中所需的大量数据对渲染提出了关键挑战。树结构矢量量化(TSVQ)提供了大约24:1的中等压缩率,这可以缓解但不能解决问题。基于视频编码技术的压缩方案非常有效地利用了数据冗余,但没有提供足够的随机访问以进行渲染。该论文对渲染过程中的数据访问模式进行了分析,并描述了一种压缩方案,该方案支持直接从压缩光场数据进行交互式渲染。提出的算法可提供高达TSVQ十倍的高压缩率,同时将渲染速度降低了仅小于2的倍数。

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