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Three-dimensional image processing in the future of immersive media

机译:沉浸式媒体未来的三维图像处理

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This survey paper discusses the three-dimensional image processing challenges posed by present and future immersive telecommunications, especially immersive video conferencing and television. We introduce the concepts of presence, immersion, and co-presence and discuss their relation to virtual collaborative environments in the context of communications. Several examples are used to illustrate the current state of the art. We highlight the crucial need of real-time, highly realistic video with adaptive viewpoint for future immersive communications and identify calibration, multiple-view analysis, tracking, and view synthesis as the fundamental image-processing modules addressing such a need. For each topic, we sketch the basic problem and representative solutions from the image processing literature.
机译:本调查论文讨论了当前和未来的沉浸式电信,尤其是沉浸式视频会议和电视所带来的三维图像处理挑战。我们介绍了存在,沉浸和共存的概念,并讨论了它们在通信环境中与虚拟协作环境的关系。几个示例用于说明现有技术。我们强调了具有自适应视点的实时,高度逼真的视频对于未来的沉浸式通信的至关重要的需求,并将校准,多视图分析,跟踪和视图合成识别为满足此类需求的基本图像处理模块。对于每个主题,我们从图像处理文献中概述基本问题和代表性解决方案。

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