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Understanding Immersivity: Image Generation and Transformation Processes in 3D Immersive Environments

机译:了解浸入式:3D浸入式环境中的图像生成和转换过程

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摘要

Most research on three-dimensional (3D) visual-spatial processing has been conducted using traditional non-immersive 2D displays. Here we investigated how individuals generate and transform mental images within 3D immersive (3DI) virtual environments, in which the viewers perceive themselves as being surrounded by a 3D world. In Experiment 1, we compared participants’ performance on the Shepard and Metzler () mental rotation (MR) task across the following three types of visual presentation environments; traditional 2D non-immersive (2DNI), 3D non-immersive (3DNI – anaglyphic glasses), and 3DI (head mounted display with position and head orientation tracking). In Experiment 2, we examined how the use of different backgrounds affected MR processes within the 3DI environment. In Experiment 3, we compared electroencephalogram data recorded while participants were mentally rotating visual-spatial images presented in 3DI vs. 2DNI environments. Overall, the findings of the three experiments suggest that visual-spatial processing is different in immersive and non-immersive environments, and that immersive environments may require different image encoding and transformation strategies than the two other non-immersive environments. Specifically, in a non-immersive environment, participants may utilize a scene-based frame of reference and allocentric encoding whereas immersive environments may encourage the use of a viewer-centered frame of reference and egocentric encoding. These findings also suggest that MR performed in laboratory conditions using a traditional 2D computer screen may not reflect spatial processing as it would occur in the real world.
机译:三维(3D)视觉空间处理的大多数研究都是使用传统的非沉浸式2D显示器进行的。在这里,我们研究了个人如何在3D沉浸式(3DI)虚拟环境中生成和转换心理图像,在这种环境中,观看者将自己视为被3D世界包围。在实验1中,我们比较了以下三种视觉呈现环境中参与者在Shepard和Metzler()心理旋转(MR)任务上的表现;传统的2D非沉浸式(2DNI),3D非沉浸式(3DNI –浮雕眼镜)和3DI(具有位置和头部方位跟踪功能的头戴式显示器)。在实验2中,我们研究了不同背景的使用如何影响3DI环境中的MR过程。在实验3中,我们比较了参与者在3DI与2DNI环境中呈现的精神旋转视觉空间图像时记录的脑电图数据。总体而言,这三个实验的发现表明,在沉浸式和非沉浸式环境中,视觉空间处理有所不同,并且与其他两个非沉浸式环境相比,沉浸式环境可能需要不同的图像编码和转换策略。具体而言,在非沉浸式环境中,参与者可以利用基于场景的参考系和同心轴编码,而沉浸式环境可以鼓励使用以观察者为中心的参考系和以自我为中心的编码。这些发现还表明,在实验室条件下使用传统的2D计算机屏幕执行的MR可能无法反映在现实世界中发生的空间处理。

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