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Optimal Bit Allocation for Joint Texture-Aware Contour-Based Shape Coding and Shape-Adaptive Texture Coding

机译:基于联合纹理感知轮廓的形状编码和形状自适应纹理编码的最佳位分配

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摘要

In this paper, an operationally optimal joint shape and texture coding algorithm is proposed that uses shape-adaptive texture coding as well as texture-aware shape coding. The solution is optimal in the operational rate distortion sense, i.e, given the coding setup, the solution will guarantee the smallest possible distortion for a given rate. The shape is approximated using polygons or higher order curves. We also consider biasing the cost function to favor horizontal and vertical edges for the case of polygon approximation (biased polygon approximation). The texture is encoded using shape-adaptive discrete cosine transform or shape-adaptive discrete wavelet transform of the MPEG-4 video codec. A comparison is drawn between the two techniques. Both a fixed-width and a variable-width tolerance band for shape coding are considered. The variable width of the tolerance band is a function of the texture profile, i.e, the width is inversely proportional to the magnitude of the image gradient. Experimental results are presented and conclusions are drawn.
机译:在本文中,提出了一种在操作上最优的联合形状和纹理编码算法,该算法使用了形状自适应的纹理编码以及纹理感知的形状编码。该解决方案在操作速率失真的意义上是最佳的,即,在给定编码设置的情况下,该解决方案将保证在给定速率下最小的失真。使用多边形或更高阶的曲线来近似形状。对于多边形逼近(偏置多边形逼近)的情况,我们还考虑使成本函数偏向于水平和垂直边缘。使用MPEG-4视频编解码器的形状自适应离散余弦变换或形状离散离散小波变换对纹理进行编码。两种技术之间进行了比较。考虑了形状编码的固定宽度和可变宽度公差带。公差带的可变宽度是纹理轮廓的函数,即,宽度与图像梯度的大小成反比。给出实验结果并得出结论。

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