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Layer Assignment Based on Depth Data Distribution for Multiview-Plus-Depth Scalable Video Coding

机译:基于深度数据分布的多视点深度可扩展视频编码层分配

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摘要

Three dimensional (3-D) video is experiencing a rapid growth in a number of areas, including 3-D cinema, 3-D TV, and mobile phones. Several problems must be addressed to display captured 3-D video at another location. One problem is how to represent the data. The multiview plus depth representation of a scene requires a lower bit rate than transmitting all views required by an application and provides more information than a 2-D-plus-depth sequence. Another problem is how to handle transmission in a heterogeneous network. Scalable video coding enables adaption of a 3-D video sequence to the conditions at the receiver. In this paper, we present a scheme that combines scalability based on the position in depth of the data and the distance to the center view. The general scheme preserves the center view data, whereas the data of the remaining views are extracted in enhancement layers depending on distance to the viewer and to the center camera. The data is assigned into enhancement layers within a view based on depth data distribution. Strategies concerning the layer assignment between adjacent views are proposed. In general, each extracted enhancement layer increases the visual quality and peak signal-to-noise ratio compared to only using center view data. The bit-rate per layer can be further decreased if depth data is distributed over the enhancement layers. The choice of strategy to assign layers between adjacent views depends on whether quality of the fore-most objects in the scene or the quality of the views close to the center is important.
机译:三维(3-D)视频在许多领域都正在快速增长,包括3-D电影院,3-D电视和移动电话。必须解决几个问题才能在另一个位置显示捕获的3-D视频。一个问题是如何表示数据。场景的多视图加深度表示所需的比特率比传输应用程序所需的所有视图低,并且比2D加深度的序列提供的信息更多。另一个问题是如何处理异构网络中的传输。可伸缩视频编码使3D视频序列适应接收器的条件。在本文中,我们提出了一种结合可伸缩性的方案,该可伸缩性基于数据深度的位置和到中心视图的距离。一般方案保留中心视图数据,而其余视图的数据则根据与查看者和中心摄像机之间的距离在增强层中提取。基于深度数据分布,将数据分配到视图内的增强层中。提出了关于相邻视图之间的层分配的策略。通常,与仅使用中心视图数据相比,每个提取的增强层都会提高视觉质量和峰值信噪比。如果深度数据分布在增强层上,则可以进一步降低每层的比特率。在相邻视图之间分配图层的策略的选择取决于场景中最重要对象的质量或靠近中心的视图的质量是否重要。

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