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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Novel Bitrate Saving and Fast Coding for Depth Videos in 3D-HEVC
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Novel Bitrate Saving and Fast Coding for Depth Videos in 3D-HEVC

机译:3D-HEVC中深度视频的新型比特率节省和快速编码

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With the advance of coding and network technology, the multiview video (MVV) system has received growing attention in the 3-D TV market since it can provide consumers with more realistic scenes from different viewpoints. In the MVV system, each video sequence consists of one color-map video and one depth video to be encoded and the depth-image-based rendering technique is often used to create/synthesize virtual views for different viewpoints. To attain the same quality of virtual views, encoding depth videos in a fast and bitrate-saving manner is crucial. Based on the depth no-synthesis-error model developed by Zhao et al., this paper proposes a new intra-/inter-prediction scheme first and then a fast quadtree structure determination scheme for encoding depth videos in 3-D High Efficiency Video Coding (3D-HEVC). The first proposed scheme has bitrate-saving merit because for each coding unit, each depth value is modified to approach the predicted intra-/inter-depth value as closely as possible, but without causing any synthesis errors in the resultant virtual views. The second proposed scheme has the merit of low computational cost because it can terminate the quadtree structure determination for coding tree units as early as possible. Based on four typical test video sequences, the empirical results demonstrate that on average, our proposed encoding method for depth videos has 16.3% bitrate and 13.8% encoding-time improvement ratios when compared with the traditional method in 3D-HEVC test model, while preserving the quality of the rendered virtual views. In addition, our proposed method outperforms that of Lee et al. in terms of the required bitrate and encoding time.
机译:随着编码和网络技术的发展,多视点视频(MVV)系统在3-D电视市场中受到越来越多的关注,因为它可以从不同的角度为消费者提供更加逼真的场景。在MVV系统中,每个视频序列由一个要编码的彩色地图视频和一个深度视频组成,并且基于深度图像的渲染技术通常用于创建/合成不同视点的虚拟视图。为了获得相同质量的虚拟视图,以快速且节省比特率的方式对深度视频进行编码至关重要。基于Zhao等人开发的深度无合成误差模型,本文提出了一种新的帧内/帧间预测方案,然后提出了一种用于在3-D高效视频编码中对深度视频进行编码的快速四叉树结构确定方案。 (3D-HEVC)。第一个提出的方案具有节省比特率的优点,因为对于每个编码单元,每个深度值都被修改为尽可能接近预测的帧内/帧间深度值,但不会在结果虚拟视图中引起任何合成错误。第二提议的方案具有低计算成本的优点,因为它可以尽早终止用于编码树单元的四叉树结构确定。基于四个典型的测试视频序列,实验结果表明,与传统的3D-HEVC测试模型相比,我们提出的深度视频编码方法平均具有16.3%的比特率和13.8%的编码时间改善率。呈现的虚拟视图的质量。此外,我们提出的方法优于Lee等人的方法。在所需的比特率和编码时间方面。

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