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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Online Cloud Transcoding and Distribution for Crowdsourced Live Game Video Streaming
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Online Cloud Transcoding and Distribution for Crowdsourced Live Game Video Streaming

机译:众包直播游戏视频流的在线云转码和分发

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In recent years, empowered by rich media generation devices and convenient Internet access, Crowdsourced Live Game Video Streaming (CLGVS) has become one of the most popular Internet services. Twitch.tv, the most well-known CLGVS platform in the world, allows gamers to broadcast their gaming videos over the Internet. With the prevalence of mobile devices, viewers can watch gamers playing video games anywhere, anytime, on any devices (e.g., smartphones, tablets, or personal computers). However, the heterogeneity of user devices makes conventional solutions hard to ensure user-perceived quality. In this paper, we address the problem of cost-effective adaptive live game video streaming from the perspective of CLGVS service providers. Our purpose is to minimize the operational cost for CLGVS service providers by making live transcoding decisions, bit-rate adaptation decisions, and datacenter assignment decisions dynamically. Meanwhile, our algorithm also ensures good-enough service quality for viewers. Due to the diversity of game genres, we also consider game genres when designing our algorithm. To achieve the above purpose, we formulate the problem into a constrained stochastic optimization problem. By leveraging the Lyapunov optimization framework, we derive the online strategy with provable performance bound. To evaluate the effectiveness of our proposed algorithm, we further conduct a series of trace-driven simulations. The experimental results demonstrate the effectiveness of our algorithm in terms of operational cost and service quality. Our proposed algorithm can reduce operational cost by up to 50% while achieving good-enough viewer QoE compared with other alternatives.
机译:近年来,凭借丰富的媒体生成设备和便捷的Internet访问功能,众包直播游戏视频流(CLGVS)已成为最受欢迎的Internet服务之一。 Twitch.tv是世界上最著名的CLGVS平台,允许游戏玩家通过Internet广播他们的游戏视频。随着移动设备的普及,观众可以随时随地在任何设备(例如智能手机,平板电脑或个人计算机)上观看玩电子游戏的游戏玩家。然而,用户设备的异质性使得常规解决方案难以确保用户感知的质量。在本文中,我们从CLGVS服务提供商的角度解决了具有成本效益的自适应实时游戏视频流的问题。我们的目的是通过动态地做出实时转码决策,比特率自适应决策和数据中心分配决策,以最大程度地减少CLGVS服务提供商的运营成本。同时,我们的算法还可以确保为观众提供足够的服务质量。由于游戏类型的多样性,我们在设计算法时也会考虑游戏类型。为了达到上述目的,我们将该问题公式化为约束随机优化问题。通过利用Lyapunov优化框架,我们得出了性能可证明的在线策略。为了评估我们提出的算法的有效性,我们进一步进行了一系列跟踪驱动的仿真。实验结果证明了我们的算法在运营成本和服务质量方面的有效性。与其他替代方案相比,我们提出的算法可以将运营成本降低多达50%,同时实现足够好的查看器QoE。

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