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Fast Palette Mode Decision Methods for Coding Game Videos With HEVC-SCC

机译:HEVC-SCC编码游戏视频的快速调色板模式决策方法

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摘要

The live broadcasting of game playing is becoming more and more popular. The game video is one of the typical video data which should be coded with high efficiency video coding-screen content coding (HEVC-SCC). In HEVC-SCC, the palette mode is an important technique which can effectively enhance the coding performance. However, this technique also demands high-coding computation. In this paper, we propose a fast palette mode pre-decision method based on the analysis of the color complexity of the video data. Considering only the coding computation of palette mode of HEVC-SCC, our algorithm saves about 74.24% computation in the experiments of game videos. Whereas, the BDBR only increases by about 0.36% and the BDPSNR decreases by about 0.03 dB on average.
机译:游戏的实况转播变得越来越流行。游戏视频是应使用高效视频编码屏幕内容编码(HEVC-SCC)进行编码的典型视频数据之一。在HEVC-SCC中,调色板模式是一种可以有效提高编码性能的重要技术。但是,该技术也需要高编码计算。在本文中,我们在分析视频数据颜色复杂度的基础上,提出了一种快速的调色板模式预先确定方法。仅考虑HEVC-SCC调色板模式的编码计算,我们的算法在游戏视频实验中节省了约74.24%的计算量。而BDBR平均仅增加约0.36%,BDPSNR减少约0.03 dB。

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