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Evaluation of Asymmetric Stereo Video Coding and Rate Scaling for Adaptive 3D Video Streaming

机译:自适应3D视频流的非对称立体声视频编码和速率缩放的评估

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It is well known that the human visual system can perceive high frequencies in 3D stereo video, even if that information is present in only one of the views. Therefore, the best perceived 3D stereo video quality may be achieved by asymmetric coding where the reference and auxiliary (right and left) views are coded at unequal PSNR. However, the questions of what is the best level of asymmetry in order to maximize the perceived quality and whether asymmetry should be achieved by spatial resolution reduction or PSNR (quality) reduction have been open issues. We conducted extensive subjective tests, which indicate that if the reference view is encoded at sufficiently high quality and the auxiliary view is encoded at a lower quality but above a certain PSNR threshold, then the degradation in 3D video quality is unnoticeable. Since asymmetric coding by PSNR reduction gives finer control over achievable PSNR values over spatial resolution reduction, asymmetry by PSNR reduction allows us to encode at a point more close to this just-noticeable asymmetry PSNR threshold; hence will be preferred over the spatial resolution reduction method. Subjective tests also indicate that below this just-noticeable asymmetry threshold, where subtle artifacts start to appear, symmetric coding performs better than asymmetric coding in terms of perceived 3D video quality. Therefore, we show that the choice between asymmetric vs. symmetric coding depends on PSNR; hence, the available total bitrate. This paper also proposes a novel asymmetric scalable stereo video coding framework to enable adaptive stereoscopic video streaming taking full advantage of these observations and subjective test results.
机译:众所周知,即使视觉信息仅出现在其中一个视图中,人类视觉系统也可以感知3D立体视频中的高频。因此,可以通过不对称编码来获得最佳感知的3D立体声视频质量,其中参考视图和辅助视图(右视图和左视图)以不相等的PSNR进行编码。然而,什么是最大的不对称性以便最大化感知质量以及是否应通过空间分辨率降低或PSNR(质量)降低来实现不对称性的问题一直是悬而未决的问题。我们进行了广泛的主观测试,这些测试表明,如果参考视图的编码质量足够高,而辅助视图的编码质量则较低,但高于某个PSNR阈值,则3D视频质量的下降是不明显的。由于通过PSNR降低进行非对称编码可以对空间分辨率降低下的可实现PSNR值进行更好的控制,因此通过PSNR降低的不对称性使我们可以在更接近于此刚刚出现的不对称PSNR阈值的点编码。因此比空间分辨率降低方法更可取。主观测试还表明,在此可察觉的不对称阈值以下(其中开始出现细微的伪影),就感知的3D视频质量而言,对称编码的性能优于非对称编码。因此,我们表明非对称编码与对称编码之间的选择取决于PSNR。因此,可用的总比特率。本文还提出了一种新颖的非对称可扩展立体声视频编码框架,以充分利用这些观察结果和主观测试结果来实现自适应立体视频流。

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