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An EEG-based stereoscopic research of the PSD differences in pre and post 2D&3D movies watching

机译:基于EEG的2D&3D电影观看前后PSD差异的立体研究

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Despite knowing the reality of three-dimensional (3D) technology in the form of eye fatigue, this technology continues to be retained by people (especially the young community). To check the influences of the human brain's power spectrum density (PSD) pre and post a 2D and 3D movie watching, a five-member test group was arranged. In this study, electroencephalogram (EEG) was used as a neuroimaging method. EEG recordings of five individuals were taken both before and after watching 2D and 3D movies. The main framework of this study was to analyze the effects of power spectrum density (PSD) of the human brain by testing all EEG frequency bands before and after 2D and 3D movie watching, also to determine effective brain lobes, and consequently, EEG channels. After 2D/3D EEG recording, this record was divided into three stages for analysis. These stages consisted of Relax, Watching, and Rest. This benchmarking analysis included 1) before and after watching the 2D movie (R2b and R2a), II) before and after watching the 3D movie (R3b and R3a), and III) after watching the 2D/3D movie (R2a and R3a). In the Relax and Rest stages, the 2D/3D EEG power differences in all channels of brain regions for the five EEG bands, including delta (delta), theta (theta), alpha (alpha), beta (beta), and gamma (gamma), were analyzed and compared. The PSD based on short-time Fourier transform (STFT) was used to select the dominant bands in this study. Feature extraction was performed on the preprocessed EEG signals using SIFT and discrete wavelet transform (DWT). In the 2D analysis, delta, theta, alpha, and beta acted as dominant bands, in 3D, beta, theta, and alpha were dominant bands, and in 2D/3D, delta and alpha were selected as meaningful and dominant bands. Partial least-squares regression (PLSR) and support vector machine (SVM) classification algorithms were considered in order to classify the obtained R2a and R3a EEG signals. After the dominant band selection, the correct choice of effective channel combinations in these bands resulted in the percentage of high success of classifiers for Stage III. Taking into account the optimum number of channels, the best percentage of classification accuracy for the average of PLSR and SVM classification results by considering the best channels of SVM and DWT feature extraction method is 91.83% and 80.73% respectively. (C) 2019 Elsevier Ltd. All rights reserved.
机译:尽管知道以眼疲劳形式出现的三维(3D)技术的现实,但该技术仍被人们(尤其是年轻人社区)保留。为了检查观看2D和3D电影前后人脑的功率谱密度(PSD)的影响,安排了一个由五人组成的测试小组。在这项研究中,脑电图(EEG)被用作神经成像方法。在观看2D和3D电影之前和之后都记录了五个人的EEG录音。这项研究的主要框架是通过测试2D和3D电影观看前后的所有EEG频段来分析人脑的功率谱密度(PSD)的影响,还确定有效的脑叶以及因此而产生的EEG通道。在2D / 3D脑电图记录之后,此记录分为三个阶段进行分析。这些阶段包括放松,观看和休息。该基准分析包括1)观看2D电影(R2b和R2a​​)之前和之后,II)观看3D电影(R3b和R3a)之前和之后,III)观看2D / 3D电影(R2a和R3a)之后和之后。在“放松”和“休息”阶段,五个脑电图谱带的大脑区域所有通道中的2D / 3D脑电图谱功率差异,包括δ(delta),θ(theta),alpha(alpha),beta(beta)和gamma( γ)进行了分析和比较。在这项研究中,基于短时傅立叶变换(STFT)的PSD被用于选择主导频带。使用SIFT和离散小波变换(DWT)对预处理的脑电信号进行特征提取。在2D分析中,delta,theta,alpha和beta充当主导带,在3D,beta,theta和alpha中成为主导带,而在2D / 3D中,delta和alpha被选为有意义的主导带。为了对获得的R2a和R3a脑电信号进行分类,考虑了偏最小二乘回归(PLSR)和支持向量机(SVM)分类算法。在选择主导频带之后,在这些频带中正确选择有效的信道组合会导致第三阶段分类器获得高成功的百分比。考虑到最佳通道数,通过考虑SVM和DWT特征提取方法的最佳通道,平均PLSR和SVM分类结果的最佳分类准确率分别为91.83%和80.73%。 (C)2019 Elsevier Ltd.保留所有权利。

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