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Making MM: studying the effects of methodological approaches and gaming contexts on avatar customization

机译:制作MM:研究方法论方法和游戏语境对阿凡达定制的影响

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摘要

In this paper we present an analysis of the character creation interface on the Nintendo WiiU and explore the pragmatics of avatar customisation through a between-subjects, qualitative user study involving 24 participants. Our Mii research - or 'Miisearch' - is motivated by our desire to highlight the agency these interfaces have in self-representational practices; specifically, to understand the effects of interface affordances on avatar customisation in games. Furthermore, as self-representational practices are often studied using distance methods and self-reporting (e.g. surveys), we compare data on avatar customisation from two sources: a survey and participant observation via micro-ethnography. Results of our study reveal discrepancies between the survey data and participant observation, challenging popular methodological approaches in both the game studies and HCI communities. Most significantly, our findings illustrate the combined effects of gaming contexts and interface affordances on avatar customisation.
机译:在本文中,我们对任天堂Wiiu的角色创建界面进行了分析,并通过对象之间的定性用户学习来探讨头像定制的语用品,涉及24名参与者。我们的MII研究 - 或'MIISEARCH' - 由于我们希望突出这些界面具有自我代表性实践的主旨;具体而言,了解界面可取性对游戏中的头像定制的影响。此外,随着使用距离方法和自我报告研究的自我代表性实践(例如调查),我们可以从两个来源进行比较关于头像定制的数据:通过微民族识别进行调查和参与者观察。我们的研究结果显示了调查数据和参与者观察之间的差异,挑战游戏研究和HCI社区的流行方法论方法。最重要的是,我们的研究结果说明了游戏语境和界面带来对头像定制的综合影响。

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