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Control With Minimal Cost-Per-Symbol Encoding and Quasi-Optimality of Event-Based Encoders

机译:基于事件的编码器的最小每符号成本编码和拟最优控制

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We consider the problem of stabilizing a continuous-time linear time-invariant system subject to communication constraints. A noiseless finite-capacity communication channel connects the process sensors to the controller/actuator. The sensor's state measurements are encoded into symbols from a finite alphabet, transmitted through the channel, and decoded at the controller/actuator. We suppose that the transmission of each symbol costs one unit of communication resources, except for one special symbol in the alphabet that is “free” and effectively signals the absence of transmission. We explore the relationship between the encoder's average bit-rate, its average consumption of communication resources, and the ability of the controller and encoder/decoder pair to stabilize the process. We present a necessary and sufficient condition for the existence of a stabilizing controller and encoder/decoder pair, which depends on the encoder's average bit-rate, its average resource consumption, and the unstable eigenvalues of the process. Moreover, if this condition is satisfied, a stabilizing encoding scheme can be constructed that consumes resources at an arbitrarily small rate, provided the encoder has access to a sufficiently precise clock or large memory. The paper concludes with the analysis of a simple emulation-based controller and event-based encoder/decoder pair that are easy to implement, stabilize the process, and have average bit-rate and resource consumption within a constant factor of the optimal bound.
机译:我们考虑了在通信约束下稳定连续时间线性时不变系统的问题。无噪声的有限容量通信通道将过程传感器连接到控制器/执行器。传感器的状态测量值被编码成有限字母的符号,通过通道传输,并在控制器/执行器处解码。我们假设每个符号的传输要花费一个通信资源单位,只是字母中的一个特殊符号“免费”并有效地表示不存在传输。我们探讨了编码器的平均比特率,其平均通信资源消耗以及控制器和编码器/解码器对稳定过程的能力之间的关系。我们为稳定控制器和编码器/解码器对的存在提供了充要条件,这取决于编码器的平均比特率,其平均资源消耗以及过程的不稳定特征值。而且,如果满足该条件,则可以构造一种稳定的编码方案,该方案以任意小的速率消耗资源,只要编码器可以访问足够精确的时钟或较大的存储器即可。本文以简单的基于仿真的控制器和基于事件的编码器/解码器对的分析作为结束,这些对易于实现,稳定过程并且在最佳边界的恒定因子内具有平均比特率和资源消耗。

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