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On Analytic Methods for 2.5-D Local Sound Field Synthesis Using Circular Distributions of Secondary Sources

机译:基于次级声源的圆形分布的2.5维局部声场合成的解析方法

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Local sound field synthesis allows for synthesizing a given desired sound field inside a limited target region such that the field is free of considerable spatial aliasing artifacts. Spatial aliasing artifacts are a consequence of overlaps due to unavoidable repetitions of the space-spectral coefficients of the secondary source driving function. We analyze various conceivable analytic ways of restricting the bandwidth of the spatial spectrum of the driving function such that considerable overlapping is prevented: local spatial bandlimitation (A), spectral windowing (B), and local spatial bandlimitation plus spectral windowing (C). While solution B is computationally significantly more efficient than A and C, it provides only limited control over the spatial location around which the aliasing-free region evolves. Solutions A and C provide more flexibility and higher accuracy whereby both achieve largely identical results so that the spectral windowing after the local spatial bandlimitation may be skipped. We present a detailed analysis of the properties of the spatial aliasing artifacts arising in the synthesis of a virtual plane wave. We establish a procedure for predicting the maximum possible size of the aliasing-free target region depending on its location and on the propagation direction of the desired sound field. The results can help reducing regularization in numerical solutions as they represent physical limitations that can be considered in the choice of parameters.
机译:局部声场合成允许在有限的目标区域内合成给定的所需声场,从而使声场没有相当大的空间混叠伪像。空间混叠伪像是由于不可避免的重复第二源驱动功能的空间光谱系数而导致重叠的结果。我们分析了限制驱动功能空间频谱带宽的各种可能的分析方法,从而防止了显着的重叠:局部空间带宽限制(A),频谱窗口(B)和局部空间带宽限制加上频谱窗口(C)。尽管解决方案B在计算上比A和C高效得多,但它仅对无混叠区域所围绕的空间位置提供了有限的控制。解决方案A和C提供了更大的灵活性和更高的准确性,从而两者都实现了大致相同的结果,因此可以跳过局部空间带宽限制之后的光谱窗口。我们提出了对虚拟平面波合成中产生的空间混叠伪像的特性的详细分析。我们建立了一个程序,根据其位置和所需声场的传播方向,预测无混叠目标区域的最大可能大小。结果可以帮助减少数值解的正则化,因为它们表示可以在选择参数时考虑的物理限制。

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