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A review of virtual reality and haptics for product assembly (part 1): rigid parts

机译:产品组装的虚拟现实和触觉的回顾(第1部分):刚性零件

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Purpose - Virtual reality (VR) for product assembly has been studied for more than 20 years but its practical application in industry is still very much in its infancy. Haptics is a new and important interaction method for VR and a strong and growing research area, however, it still remains a virtually unknown concept for industrial application. Design/methodology/approach - This paper provides a comprehensive survey of VR and haptics for product assembly, from rigid parts to soft cables. Findings - Some new ideas and research progresses in recent years are especially investigated. First the concepts and classifications of virtual assembly are introduced and the different virtual environment systems for product assembly are discussed. Then the major research groups, typical systems and major research issues are explored in detail, treating rigid parts and soft cables separately. Lastly, the barriers preventing successful application of virtual assembly are discussed and future research directions are also summarized. Originality/value - The paper provides an overview and analysis of VR and haptics for product assembly, including both rigid parts and soft cables.
机译:目的-用于产品组装的虚拟现实(VR)已有20多年的研究历史,但其在工业中的实际应用还处于起步阶段。触觉技术是VR的一种新的重要交互方法,是一个强大且不断发展的研究领域,然而,对于工业应用而言,它仍然是一个几乎未知的概念。设计/方法/方法-本文对从刚性零件到软电缆的VR和触觉产品组装进行了全面的调查。研究结果-特别研究了近年来的一些新思想和研究进展。首先介绍了虚拟装配的概念和分类,并讨论了用于产品装配的不同虚拟环境系统。然后详细探讨主要研究小组,典型系统和主要研究问题,分别处理刚性零件和软电缆。最后,讨论了阻碍虚拟装配成功应用的障碍,并总结了未来的研究方向。原创性/价值-本文概述和分析了用于产品组装的VR和触觉,包括刚性零件和软电缆。

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