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Argumentation: The Mixed Game

机译:论点:混合游戏

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The paper introduces a new model of argumentation, the Mixed Game Model, that no longer separates rule-governed competence from actual performance but starts from human beings and their ability of competence-in-performance. Human beings are able to orientate themselves in ever-changing surroundings and to negotiate diverging views in argumentative action games. Argumentation is thus described as a mixed game played by human beings according to principles of probability. These principles include constitutive, regulative and executive principles. Constitutive Principles focus on the basic components of the game, that is, action, dialogue, and coherence as the interplay of different communicative means. Regulative Principles mediate between correlated human abilities and interests. Executive Principles guide the sequencing of action according to cognitive strategies. The mixed game no longer rests on pre-established harmony but describes performance as a non-equilibrial process of negotiation that mediates between order and disorder and is based on the integration of various parameters such as rationality, reason, persuasion and emotion. How the model works is exemplified by an analysis of part of a debate in the European Parliament.
机译:本文介绍了一种新的论证模型,即混合博弈模型,该模型不再将规则控制的能力与实际绩效分开,而是从人类及其绩效能力开始。人类能够适应不断变化的环境,并在有争议的动作游戏中谈判出分歧的观点。因此,论据被描述为人类根据概率原理进行的混合游戏。这些原则包括构成性,法规性和执行性原则。构成性原则侧重于游戏的基本组成部分,即行动,对话和连贯性,作为不同交流手段的相互作用。调节原则在相关的人类能力和利益之间进行调节。执行原则指导根据认知策略对行为进行排序。混合博弈不再基于预先建立的和谐,而是将绩效描述为在秩序与无序之间进行调解的非平衡谈判过程,它基于各种参数(如理性,理性,说服力和情感)的整合。通过对欧洲议会辩论的一部分进行分析,可以说明该模型的工作原理。

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