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Acceleration of Ray-Based Radar Cross Section Predictions Using Monostatic-Bistatic Equivalence

机译:基于单静态-双静态等效性的基于射线的雷达横截面预测加速

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An approach is presented to simulate the monostatic scattering properties of complex shaped realistic objects in a very efficient way. To achieve this, the calculation of the radar cross section (RCS) in the high frequency regime based on the well known shooting and bouncing rays (SBR) technique is considerably accelerated by the use of the monostatic bistatic equivalence principle. Instead of performing independent simulations for all required aspect angles, the concept is based on the idea of additionally exploiting bistatic information for some neighboring aspect angles. This information is obtained relatively cheaply during the SBR process and it can be favorably exploited under certain conditions, mainly that the bistatic angle is small and the object is sufficiently smooth. In this case, the results of the geometrical ray tracing, which consumes a large part of the computational resources for complex shaped objects is reused multiple times with only low additional computational resources. The basic principles and benefits of the methodology are discussed as well as its limitations and drawbacks. Different generic simulation examples are used to show the general applicability of the method and to examine the degradation of the results depending on the applied bistatic angle. Based on these experiences, a passenger car model is simulated at 10 GHz and a considerable reduction of the computational effort by a factor of 32 is estimated for the complete multiaspect simulation problem.
机译:提出了一种以非常有效的方式模拟复杂形状的现实物体的单静态散射特性的方法。为实现此目的,通过使用单基地双站等效原理,大大加快了基于众所周知的射击和弹跳射线(SBR)技术的高频范围内雷达截面(RCS)的计算。该概念不是针对所有所需的纵横比执行独立的模拟,而是基于对某些相邻纵横比额外开发双基地信息的想法。在SBR过程中可以相对便宜地获得此信息,并且在某些条件下可以很好地利用该信息,主要是双静态角度较小且对象足够平滑。在这种情况下,几何光线跟踪的结果(为复杂形状的对象消耗了很大一部分计算资源)被多次重用,而附加的计算资源却很少。讨论了该方法的基本原理和好处,以及其局限性和缺点。使用不同的通用仿真示例来展示该方法的一般适用性,并根据所施加的双基地角来检查结果的下降。基于这些经验,在10 GHz下对乘用车模型进行了仿真,对于完整的多方面仿真问题,估计将计算工作量减少了32倍。

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