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Beyond Photorealism: Real-Time Rendering On The Horizon

机译:超越写实主义:地平线上的实时渲染

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摘要

The extensive use of hardware-centric techniques based on multi-register eombinations in Graphics Processing Units (GPUs) have reached a bottleneck. A new technology solution is on the way to move away from these 3D graphics pipelines based on fixed-function GPUs. Graphics technology is currently undergoing a rapid architectural change. GPUs are engineered for high speed and feature highly parallel pipelines that exploit the natural parallelism inherent in vertex processing and pixel processing algorithms. However, their hardware implementations largely dictate that these algorithms are frozen in silicon. This limits the algorithmic complexity that can be supported and prevents these devices from being easily adapted to accommodate evolving standards.
机译:在图形处理单元(GPU)中基于多寄存器嵌入的以硬件为中心的技术的广泛使用已成为瓶颈。一种新的技术解决方案正在逐步摆脱基于固定功能GPU的这些3D图形管线。图形技术目前正在经历快速的架构变化。 GPU专为高速而设计,并具有高度并行的流水线,可利用顶点处理和像素处理算法中固有的自然并行性。但是,它们的硬件实现很大程度上决定了这些算法必须冻结在硅片中。这限制了可以支持的算法复杂性,并阻止了这些设备轻松适应不断发展的标准。

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