The extensive use of hardware-centric techniques based on multi-register eombinations in Graphics Processing Units (GPUs) have reached a bottleneck. A new technology solution is on the way to move away from these 3D graphics pipelines based on fixed-function GPUs. Graphics technology is currently undergoing a rapid architectural change. GPUs are engineered for high speed and feature highly parallel pipelines that exploit the natural parallelism inherent in vertex processing and pixel processing algorithms. However, their hardware implementations largely dictate that these algorithms are frozen in silicon. This limits the algorithmic complexity that can be supported and prevents these devices from being easily adapted to accommodate evolving standards.
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