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The Race for Real-time Photorealism

机译:实时照片写实竞赛

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摘要

Ever since the emergence of three-dimensional computer graphics in the early 1960s, graphics specialists have dreamed of creating photorealistic virtual worlds indistinguishable from the real world. Product designers, architects, lighting planners, gamers and scientific visualization pioneers have craved real-time reality on a chip; hardware designers and algorithm writers have made spectacular progress, as one can see by looking over the shoulder of teenagers playing the latest games (facing page). But as we will see, the computational challenges that remain are immense. Implacable evolutionary progress has been made by software engineers in devising ingenious algorithms, and generations of hardware have been invented to traffic and execute the calculations, yet the sheer scale of the computational task keeps the goal of real-time photorealism at some distance over the horizon.
机译:自从1960年代初出现三维计算机图形以来,图形专家就梦想着创建与真实世界无法区分的逼真的虚拟世界。产品设计师,建筑师,照明规划师,游戏玩家和科学可视化先驱已经渴望在芯片上实现实时现实。硬件设计者和算法编写者已经取得了令人瞩目的进步,就像人们通过看青少年玩最新游戏(​​面对页面)所看到的那样。但是,正如我们将看到的那样,仍然存在巨大的计算挑战。软件工程师在设计巧妙的算法方面取得了不可估量的进步,并且发明了数代硬件来进行交易和执行计算,但是计算任务的庞大规模使实时照片写实的目标保持了一定距离。

著录项

  • 来源
    《American Scientist》 |2010年第2期|132-139|共8页
  • 作者单位

    Computer Science and Engineering, 4116, University of California, San Diego, CA 92093-0404;

    Lund University;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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