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Benchmarking thermoception in virtual environments to physical environments for understanding human-building interactions

机译:将虚拟环境中的热感受对物理环境进行基准测试,以了解人与建筑之间的相互作用

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Thermal comfort influences occupant satisfaction, well-being and productivity in built environments. Several decisions during the design stage (e.g., heating, ventilation, air conditioning design, color and placement of furniture, etc.) impact the building occupants’ thermoception (i.e., the sense by which animals perceive the temperature of the environment and their body). However, understanding the influence of design decisions on occupant behavior is not always feasible due to the resources needed for creating physical testbeds and the need for controlling several contributing factors to comfort and satisfaction. Virtual environments (environments created with virtual reality technology) are novel venues for studying human behavior. However, in order to use virtual environments in the thermoception domain, validation of these environments as adequate representations of physical environments (built environments) is imperative. As the first step towards this goal, we benchmarked virtual environments to physical environments under different thermal stimuli (i.e., hot and cold indoor air temperature). We identified perceived thermal comfort and satisfaction, perceived indoor air temperature, number and type of interactions as markers for the thermoceptive comparison of virtual and physical offices. We conducted an experiment with 56 participants and pursued a systematic statistical analysis. The results show that virtual environments are adequate representations of physical environments in the thermoception domain, especially for subjective perceived thermal comfort and satisfaction assessment. We also found that the type of first adaptive interactions could be used as the markers of thermoception in virtual environments.
机译:热舒适性会影响建筑环境中的乘员满意度,幸福感和生产率。设计阶段的几项决定(例如,取暖,通风,空调设计,家具的颜色和布置等)会影响建筑物居住者的热感(即动物感知环境和身体温度的感觉) 。然而,由于创建物理测试台所需的资源以及控制舒适度和满意度的几个重要因素的需求,因此了解设计决策对乘员行为的影响并不总是可行的。虚拟环境(使用虚拟现实技术创建的环境)是研究人类行为的新颖场所。但是,为了在热感受域中使用虚拟环境,必须将这些环境验证为物理环境(构建环境)的适当表示。作为实现此目标的第一步,我们将虚拟环境与不同热刺激(即室内冷热空气温度)下的物理环境进行了基准比较。我们将感知到的热舒适性和满意度,感知到的室内空气温度,交互作用的数量和类型确定为虚拟办公室和物理办公室进行热感受比较的标记。我们与56名参与者进行了一项实验,并进行了系统的统计分析。结果表明,虚拟环境可以很好地表示热感受域中的物理环境,尤其是对于主观感知的热舒适性和满意度评估。我们还发现,第一个自适应交互的类型可以用作虚拟环境中热感受的标志。

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