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How Understandable Are Pattern-based Behavioral Constraints for Novice Software Designers?

机译:新手软件设计师对基于模式的行为约束的理解程度如何?

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摘要

This article reports a controlled experiment with 116 participants on the understandability of representative graphical and textual pattern-based behavioral constraint representations from the viewpoint of novice software designers. Particularly, graphical and textual behavioral constraint patterns present in the declarative business process language Declare and textual behavioral constraints based on Property Specification Patterns are the subjects of this study. In addition to measuring the understandability construct, this study assesses subjective aspects such as perceived difficulties regarding learning and application of the tested approaches. An interesting finding of this study is the overall low achieved correctness in the experimental tasks, which seems to indicate that pattern-based behavioral constraint representations are hard to understand for novice software designers in the absence of additional supportive measures. The results of the descriptive statistics regarding achieved correctness are slightly in favor of the textual representations, but the inference statistics do not indicate any significant differences in terms of understandability between graphical and textual behavioral constraint representations.
机译:本文从新手软件设计师的角度,对116名参与者进行了关于代表性图形和文本模式行为约束表示的可理解性的受控实验的报告。尤其是,声明性业务流程语言Declare中存在的图形和文本行为约束模式以及基于属性规范模式的文本行为约束是本研究的主题。除了衡量可理解性的构成之外,本研究还评估主观方面,例如与学习和应用测试方法有关的感知困难。这项研究的一个有趣发现是,在实验任务中总体上实现的正确性较低,这似乎表明在没有其他支持措施的情况下,新手软件设计师很难理解基于模式的行为约束表示。有关实现的正确性的描述性统计结果稍微偏向于文本表示形式,但是推理统计数据并未显示图形和文本行为约束表示形式在可理解性方面有任何显着差异。

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