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Connectivity-Based Space Filling Curve Construction Algorithms in High Genus 3D Surface WSNs

机译:高级3D表面WSN中基于连接性的空间填充曲线构造算法

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Many applications in wireless sensor networks (WSNs) require that sensor observations in a given monitoring area are aggregated in a serial fashion. This demands a routing path to be constructed traversing all sensors in that area, which is also needed to linearize the network. In this article, we present SURF, a Space filling cURve construction scheme for high genus three-dimensional (3D) surFace WSNs, yielding a traversal path provably aperiodic (that is, any node is covered at most a constant number of times). SURF first utilizes the hop-count distance function to construct the iso-contour in discrete settings, and then it uses the concept of the Reeb graph and the maximum cut set to divide the network into different regions. Finally, it conducts a novel serial traversal scheme, enabling the traversal within and between regions. To the best of our knowledge, SURF is the first high genus 3D surface WSN targeted and pure connectivity-based solution for linearizing the networks. It is fully distributed and highly scalable, requiring a nearly constant storage and communication cost per node in the network. To incorporate adaptive density of the constructed space filling curve, we also design a second algorithm, called SURF+, which makes use of parameterized spiral-like curves to cover the 3D surface and thus can yield a multiresolution SFC adapting to different requirements on travel budget or fusion delay. The application combining both algorithms for in-network data storage and retrieval in high genus 3D surface WSNs is also presented. Extensive simulations on several representative networks demonstrate that both algorithms work well on high genus 3D surface WSNs.
机译:无线传感器网络(WSN)中的许多应用程序要求以给定监视区域中的传感器观测值以串行方式进行汇总。这就要求要构建一个穿越该区域中所有传感器的路由路径,这也需要使网络线性化。在本文中,我们介绍了SURF,这是一种用于高属三维(3D)表面WSN的空间填充曲线构造方案,其产生的遍历路径可证明是非周期性的(也就是说,任何节点最多被覆盖恒定的次数)。 SURF首先利用跳数距离功能在离散设置中构造等值线,然后使用Reeb图和最大割集的概念将网络划分为不同区域。最后,它执行一种新颖的串行遍历方案,从而实现区域内和区域之间的遍历。据我们所知,SURF是第一个针对网络的线性化的,针对3G表面WSN的纯属基于纯连通性的解决方案。它是完全分布式且高度可扩展的,需要网络中每个节点几乎恒定的存储和通信成本。为了结合所构建的空间填充曲线的自适应密度,我们还设计了第二种算法,称为SURF +,该算法利用参数化的螺旋状曲线覆盖3D表面,从而可以产生适应不同旅行预算或需求的多分辨率SFC。融合延迟。还介绍了结合两种算法用于网络的数据存储和在高属3D表面WSN中检索的应用程序。在几个代表性网络上的大量仿真表明,这两种算法在高属3D表面WSN上都能很好地工作。

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