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A High-Fidelity and Low-Interaction-Delay Screen Sharing System

机译:高保真,低交互延迟的屏幕共享系统

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The pervasive computing environment and wide network bandwidth provide users more opportunities to share screen content among multiple devices. In this article, we introduce a remote display system to enable screen sharing among multiple devices with high fidelity and responsive interaction. In the developed system, the frame-level screen content is compressed and transmitted to the client side for screen sharing, and the instant control inputs are simultaneously transmitted to the server side for interaction. Even if the screen responds immediately to the control messages and updates at a high frame rate on the server side, it is difficult to update the screen content with low delay and high frame rate in the client side due to non-negligible time consumption on the whole screen frame compression, transmission, and display buffer updating. To address this critical problem, we propose a layered structure for screen coding and rendering to deliver diverse screen content to the client side with an adaptive frame rate. More specifically, the interaction content with small region screen update is compressed by a blockwise screen codec and rendered at a high frame rate to achieve smooth interaction, while the natural video screen content is compressed by standard video codec and rendered at a regular frame rate for a smooth video display. Experimental results with real applications demonstrate that the proposed system can successfully reduce transmission bandwidth cost and interaction delay during screen sharing. Especially for user interaction in small regions, the proposed system can achieve a higher frame rate than most previous counterparts.
机译:普适的计算环境和广泛的网络带宽为用户提供了更多在多个设备之间共享屏幕内容的机会。在本文中,我们介绍了一种远程显示系统,该系统可实现具有高保真度和响应性交互的多个设备之间的屏幕共享。在开发的系统中,帧级屏幕内容被压缩并传输到客户端进行屏幕共享,即时控制输入同时传输到服务器端进行交互。即使屏幕立即响应控制消息并在服务器侧以高帧速率进行更新,由于在客户端的时间消耗不可忽略,因此很难以低延迟和高帧速率在客户端更新屏幕内容。全屏帧压缩,传输和显示缓冲区更新。为了解决这个关键问题,我们提出了一种用于屏幕编码和渲染的分层结构,以自适应的帧速率将各种屏幕内容交付给客户端。更具体地说,具有小区域屏幕更新的交互内容由逐块屏幕编解码器压缩并以高帧速率呈现以实现平滑交互,而自然视频屏幕内容由标准视频编解码器压缩并以规则帧速率呈现以用于流畅的视频显示。实际应用的实验结果表明,该系统可以成功降低屏幕共享过程中的传输带宽成本和交互延迟。特别是对于小区域中的用户交互,所建议的系统可以实现比大多数以前的同类产品更高的帧速率。

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