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High-fidelity rendering on shared computational resources

机译:共享计算资源上的高保真渲染

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摘要

The generation of high-fidelity imagery is a computationally expensive process and parallel computing has been traditionally employed to alleviate this cost. However, traditional parallel rendering has been restricted to expensive shared memory or dedicated distributed processors. In contrast, parallel computing on shared resources such as a computational or a desktop grid, offers a low cost alternative. But, the prevalent rendering systems are currently incapable of seamlessly handling such shared resources as they suffer from high latencies, restricted bandwidth and volatility. A conventional approach of rescheduling failed jobs in a volatile environment inhibits performance by using redundant computations. Instead, clever task subdivision along with image reconstruction techniques provides an unrestrictive fault-tolerance mechanism, which is highly suitable for high-fidelity rendering. This thesis presents novel fault-tolerant parallel rendering algorithms for effectively tapping the enormous inexpensive computational power provided by shared resources. A first of its kind system for fully dynamic high-fidelity interactive rendering on idle resources is presented which is key for providing an immediate feedback to the changes made by a user. The system achieves interactivity by monitoring and adapting computations according to run-time variations in the computational power and employs a spatio-temporal image reconstruction technique for enhancing the visual fidelity. Furthermore, algorithms described for time-constrained offline rendering of still images and animation sequences, make it possible to deliver the results in a user-defined limit. These novel methods enable the employment of variable resources in deadline-driven environments.
机译:高保真图像的生成是计算上昂贵的过程,并且传统上已采用并行计算来减轻这种成本。但是,传统的并行渲染已限于昂贵的共享内存或专用分布式处理器。相反,在共享资源(例如计算网格或桌面网格)上进行并行计算可提供低成本的替代方案。但是,流行的渲染系统当前无法无缝处理此类共享资源,因为它们遭受高延迟,受限带宽和易变性的困扰。在易失性环境中重新计划失败作业的常规方法通过使用冗余计算来抑制性能。取而代之的是,巧妙的任务细分以及图像重建技术提供了一种无限制的容错机制,该机制非常适合于高保真渲染。本文提出了新颖的容错并行渲染算法,可以有效地利用共享资源提供的巨大廉价计算能力。提出了用于在空闲资源上进行全动态高保真交互式渲染的同类系统中的第一个,这对于为用户所做的更改提供即时反馈至关重要。该系统通过根据计算能力的运行时变化监视和调整计算来实现交互性,并采用时空图像重建技术来增强视觉保真度。此外,描述用于时间受限的静态图像和动画序列的脱机渲染的算法使以用户定义的极限传递结果成为可能。这些新颖的方法可以在截止日期驱动的环境中使用可变资源。

著录项

  • 作者

    Aggarwal Vibhor;

  • 作者单位
  • 年度 2010
  • 总页数
  • 原文格式 PDF
  • 正文语种 English
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