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Profiling Personality Traits with Games

机译:用游戏分析人格特征

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Trying to understand a player's characteristics with regards to a computer game is a major line of research known as player modeling. The purpose of player modeling is typically the adaptation of the game itself. We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the need for cognition and self-esteem, through a player's in-game behavior. We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.
机译:试图了解玩家在计算机游戏方面的特征是被称为玩家建模的主要研究领域。玩家建模的目的通常是游戏本身的改编。我们提供了两项研究,通过尝试通过玩家的游戏内行为来识别抽象的人格特质,例如对认知和自尊的需求,将玩家的建模扩展到玩家的个人资料中。我们提供的证据表明,可以被多种游戏类型广泛采用的游戏机制,例如提示和关卡结束时的玩家自我评价,与上述人格特征相关。最后,我们提出了有关该主题的未来研究方向,讨论了游戏行业的直接应用程序,并探讨了如何将游戏开发为带有其他上下文应用程序的性能分析工具。

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