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A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution

机译:具有自适应刷新率和分辨率的渲染运动质量的感知模型

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Limited GPU performance budgets and transmission bandwidths mean thatreal-time rendering often has to compromise on the spatial resolution ortemporal resolution (refresh rate). A common practice is to keep either theresolution or the refresh rate constant and dynamically control the othervariable. But this strategy is non-optimal when the velocity of displayedcontent varies. To find the best trade-off between the spatial resolution andrefresh rate, we propose a perceptual visual model that predicts the quality ofmotion given an object velocity and predictability of motion. The model considerstwo motion artifacts to establish an overall quality score: non-smooth(juddery) motion, and blur. Blur is modeled as a combined effect of eyemotion, finite refresh rate and display resolution. To fit the free parametersof the proposed visual model, we measured eye movement for predictableand unpredictable motion, and conducted psychophysical experiments tomeasure the quality of motion from 50 Hz to 165 Hz. We demonstrate theutility of the model with our on-the-fly motion-adaptive rendering algorithmthat adjusts the refresh rate of a G-Sync-capable monitor based on a givenrendering budget and observed object motion. Our psychophysical validationexperiments demonstrate that the proposed algorithm performs better thanconstant-refresh-rate solutions, showing that motion-adaptive rendering isan attractive technique for driving variable-refresh-rate displays.
机译:Limited GPU性能预算和传输带宽意味着实时渲染通常必须在空间分辨率上妥协或时间分辨率(刷新率)。常见做法是保持一切分辨率或刷新率常量并动态控制另一个多变的。但是当显示的速度时,这种策略是非最佳的内容有所不同。在空间分辨率和空间分辨率之间找到最佳权衡刷新率,我们提出了一种预测质量的感知视觉模型运动给定对象速度和运动可预测性。该模型考虑了两个动作伪影,建立整体质量分数:非平滑(田鼠)运动和模糊。模糊被建模为眼睛的综合影响运动,有限刷新率和显示分辨率。适合自由参数在提出的视觉模型中,我们测量了眼球运动以获得可预测的和不可预测的运动,并进行了心理物理实验测量从50 Hz到165 Hz的运动质量。我们展示了这一点用我们的现场运动自适应渲染算法效用模型这根据给定的,调整G-Sync的监视器的刷新率渲染预算和观察到的对象运动。我们的心理物理学验证实验表明,所提出的算法比恒定刷新率解决方案,显示运动自适应渲染是一种用于驱动可变刷新率显示的有吸引力的技术。

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