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MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality

机译:Megatrack:虚拟现实的单色Enocentric铰接式手动跟踪

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mentedreality (VR/AR) experiences. Using four fisheye monochrome cameras,our system generates accurate and low-jitter 3D hand motion across alarge working volume for a diverse set of users.We achieve this by proposingneural network architectures for detecting hands and estimating hand keypointlocations. Our hand detection network robustly handles a variety ofreal world environments. The keypoint estimation network leverages trackinghistory to produce spatially and temporally consistent poses. We designscalable, semi-automated mechanisms to collect a large and diverse set ofground truth data using a combination of manual annotation and automatedtracking. Additionally, we introduce a detection-by-tracking method thatincreases smoothness while reducing the computational cost; the optimizedsystem runs at 60Hz on PC and 30Hz on a mobile processor. Together, thesecontributions yield a practical system for capturing a user’s hands and is thedefault feature on the Oculus Quest VR headset powering input and socialpresence.
机译:辅导现实(VR / AR)经验。使用四个鱼眼单色相机,我们的系统通过跨越的准确和低抖动3D手动运动多种用户的大型工作量。我们通过提出来实现这一目标用于检测手和估算手键点的神经网络架构地点。我们的手检测网络强大地处理了各种各样的现实世界环境。关键点估计网络利用跟踪历史在空间和时间一致的姿势生产。我们设计可扩展,半自动机制,收集大型和多样化的使用手动注释和自动组合的地面真理数据追踪。此外,我们介绍了一种逐个检测方法降低计算成本的同时增加平滑度;优化系统在PC上的60Hz和30Hz上运行移动处理器。一起,这些贡献产生了捕获用户手的实用系统,是Oculus Quest VR耳机电源输入和社交的默认功能在场。

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