首页> 外文期刊>ACM Transactions on Graphics >Single-Shot High-Quality Facial Geometry and Skin Appearance Capture
【24h】

Single-Shot High-Quality Facial Geometry and Skin Appearance Capture

机译:单次高质量的面部几何和皮肤外观捕获

获取原文
获取原文并翻译 | 示例

摘要

We propose a new light-weight face capture system capable of reconstructingboth high-quality geometry and detailed appearance maps from a singleexposure. Unlike currently employed appearance acquisition systems, the proposedtechnology does not require active illumination and hence can readilybe integrated with passive photogrammetry solutions. These solutions arein widespread use for 3D scanning humans as they can be assembled fromoff-the-shelf hardware components, but lack the capability of estimatingappearance. This paper proposes a solution to overcome this limitation, byadding appearance capture to photogrammetry systems. The only additionalhardware requirement to these solutions is that a subset of the cameras arecross-polarized with respect to the illumination, and the remaining camerasare parallel-polarized. The proposed algorithm leverages the images withthe two different polarization states to reconstruct the geometry and torecover appearance properties. We do so by means of an inverse renderingframework, which solves per texel diffuse albedo, specular intensity, andhigh-resolution normals, as well as global specular roughness considering thesubsurface scattering nature of skin.We show results for a variety of humansubjects of different ages and skin typology, illustrating how the capturedfine-detail skin surface and subsurface scattering effects lead to realisticrenderings of their digital doubles, also in different illumination conditions.
机译:我们提出了一种能够重建的新型轻型面捕获系统从单一的高质量几何和详细的外观图映射接触。与目前使用的外观采集系统不同,提出技术不需要积极照明,因此可以容易地与被动摄影测量解决方案集成。这些解决方案是在广泛用途中用于3D扫描人类,因为它们可以组装现成的硬件组件,但缺乏估算能力外貌。本文提出了一种解决这个限制的解决方案将外观捕获添加到摄影图MOTRY系统。唯一的额外对这些解决方案的硬件要求是相机的子集是相对于照明和剩余的相机交叉偏振是平行极化的。所提出的算法利用了图像两个不同的偏振状态重建几何形状和恢复外观属性。我们通过反向渲染来这样做框架,每个Texel弥漫的Albedo,镜面强度和考虑到的,高分辨率正常,以及全球镜面粗糙度皮肤的地下散射性质。我们显示出各种人类的结果不同年龄和皮肤类型的受试者,说明了捕获的方式细节皮肤表面和地下散射效果导致现实它们的数字双打渲染,也在不同的照明条件下。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号