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Practical SVBRDF Acquisition of 3D Objects with Unstructured Flash Photography

机译:使用非结构化闪光灯摄影进行3D对象的实用SVBRDF采集

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摘要

Capturing spatially-varying bidirectional reflectance distribution functions(SVBRDFs) of 3D objects with just a single, hand-held camera (such as anoff-the-shelf smartphone or a DSLR camera) is a difficult, open problem.Previous works are either limited to planar geometry, or rely on previouslyscanned 3D geometry, thus limiting their practicality. There are severaltechnical challenges that need to be overcome: First, the built-in flash ofa camera is almost colocated with the lens, and at a fixed position; thisseverely hampers sampling procedures in the light-view space. Moreover,the near-field flash lights the object partially and unevenly. In terms ofgeometry, existing multiview stereo techniques assume diffuse reflectanceonly, which leads to overly smoothed 3D reconstructions, as we show inthis paper. We present a simple yet powerful framework that removes theneed for expensive, dedicated hardware, enabling practical acquisition ofSVBRDF information from real-world, 3D objects with a single, off-the-shelfcamera with a built-in flash. In addition, by removing the diffuse reflectionassumption and leveraging instead such SVBRDF information, our methodoutputs high-quality 3D geometry reconstructions, including more accuratehigh-frequency details than state-of-the-art multiview stereo techniques.We formulate the joint reconstruction of SVBRDFs, shading normals, and3D geometry as a multi-stage, iterative inverse-rendering reconstructionpipeline. Our method is also directly applicable to any existing multiview 3D reconstruction technique. We present results of captured objects withcomplex geometry and reflectance; we also validate our method numericallyagainst other existing approaches that rely on dedicated hardware, additionalsources of information, or both.
机译:仅使用一个手持摄像机(如现成的智能手机或DSLR摄像机)捕获3D对象在空间上变化的双向反射率分布函数(SVBRDF)是一个困难的开放性问题。平面几何或依赖于先前扫描的3D几何,从而限制了它们的实用性。有几个技术挑战需要克服:首先,相机的内置闪光灯几乎与镜头并置在一个固定位置。这严重地妨碍了在光视空间中的采样程序。此外,近场闪光灯部分和不均匀地照亮物体。就几何而言,现有的多视图立体技术仅假设漫反射,这会导致过度平滑的3D重建,如我们在本文中所示。我们提供了一个简单而强大的框架,该框架消除了对昂贵的专用硬件的需求,从而使您能够通过一个内置的带有内置闪光灯的现成相机从实际的3D对象中实际获取SVBRDF信息。此外,通过消除漫反射假设并利用此类SVBRDF信息,我们的方法可输出高质量的3D几何形状重建,包括比​​最新的多视图立体技术更准确的高频细节。我们制定了SVBRDF的联合重建,阴影法线和3D几何图形作为多阶段迭代逆渲染重建管线。我们的方法也直接适用于任何现有的多视图3D重建技术。我们介绍了具有复杂几何形状和反射率的捕获对象的结果;我们还相对于其他依赖专用硬件,附加信息源或两者的现有方法进行了数字验证。

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