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Parametric Directional Coding for Precomputed Sound Propagation

机译:预计算声音传播的参数定向编码

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Convincing audio for games and virtual reality requires modeling directional propagation effects. The initial sound's arrival direction is particularly salient and derives from multiply-diffracted paths in complex scenes. When source and listener straddle occluders, the initial sound and multiply-scattered reverberation stream through gaps and portals, helping the listener navigate. Geometry near the source and/or listener reveals its presence through anisotropic reflections. We propose the first precomputed wave technique to capture such directional effects in general scenes comprising millions of polygons. These effects are formally represented with the 9D directional response function of 3D source and listener location, time, and direction at the listener, making memory use the major concern. We propose a novel parametric encoder that compresses this function within a budget of similar to 100MB for large scenes, while capturing many salient acoustic effects indoors and outdoors. The encoder is complemented with a lightweight signal processing algorithm whose filtering cost is largely insensitive to the number of sound sources, resulting in an immediately practical system.
机译:令人信服的游戏和虚拟现实音频需要对定向传播效果进行建模。初始声音的到达方向特别重要,它来自复杂场景中的多重衍射路径。当源和收听者跨过遮挡物时,初始声音和多重分散的混响会通过间隙和门户流动,从而帮助收听者导航。源和/或收听者附近的几何形状通过各向异性反射揭示了它的存在。我们提出了第一种预先计算的波技术,以捕获包含数百万个多边形的一般场景中的这种方向效果。这些效果由3D源的9D定向响应功能以及侦听器的侦听器位置,时间和方向正式表​​示,这使内存成为主要问题。我们提出了一种新颖的参数编码器,可以在大型场景中以约100MB的预算压缩此功能,同时捕获室内外的许多明显的声学效果。该编码器还辅以轻量级的信号处理算法,该算法的滤波成本对声源的数量不敏感,因此可以立即实现实用系统。

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