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A Lighting Reproduction Approach to Live-Action Compositing

机译:实景合成的灯光复制方法

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We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage used in this work is a two-meter sphere of inward-pointing RGB light emitting diodes focused on the actor, where each light can be set to an arbitrary color and intensity to replicate a real-world or virtual lighting environment. We implement a digital two-camera infrared matting system to composite the actor into the background plate of the environment without affecting the visible-spectrum illumination on the actor. The color reponse of the system is calibrated to produce correct color renditions of the actor as illuminated by the environment. We demonstrate moving-camera composites of actors into real-world environments and virtual sets such that the actor is properly illuminated by the environment into which they are composited.
机译:我们描述了一种将演员的现场表演合成到虚拟场景中的过程,其中演员被虚拟环境始终照亮。在这项工作中使用的光舞台是一个两米长的指向内的RGB发光二极管球体,聚焦在演员身上,在这里,每种光都可以设置为任意颜色和强度,以复制真实世界或虚拟照明环境。我们实现了一个数字两相机红外消光系统,以将演员合成到环境的背景板上,而不会影响演员的可见光谱照明。校准系统的色彩响应,以产生环境所照亮的演员的正确色彩表现。我们演示了将演员的运动摄像机合成物移动到现实环境和虚拟场景中,从而使演员被合成的环境正确照明的情况。

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