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The 3D Visibility Complex

机译:3D可视性综合体

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Visibility problems are central to many computer graphics applications. The most common examples include hidden-part removal for view computation, shadow boundaries, mutual visibility of objects for lighting simulation. In this paper, we present a theoretical study of 3D visibility properties for scenes of smooth convex objects. We work in the space of light rays, or more precisely, of maximal free segments. We group segments that "see" the same object; this defines the 3D visibility complex. The boundaries of these groups of segments correspond to the visual events of the scene (limits of shadows, disappearance of an object when the viewpoint is moved, etc.). We provide a worst case analysis of the complexity of the visibility complex of 3D scenes, as well as a probabilistic study under a simple assumption for "normal" scenes. We extend the visibility complex to handle temporal visibility. We give an output-sensitive construction algorithm and present applications of our approach.
机译:可见性问题对于许多计算机图形应用程序至关重要。最常见的示例包括用于视图计算的隐藏部分移除,阴影边界,用于照明模拟的对象的相互可见性。在本文中,我们提出了对光滑凸物体场景的3D可见性属性的理论研究。我们在光线或更确切地说是最大自由段的空间中工作。我们将“看到”同一对象的细分分组;这定义了3D可见性复杂度。这些片段组的边界对应于场景的视觉事件(阴影的限制,移动视点时对象的消失等)。我们提供了3D场景可见性复杂度的最坏情况分析,并提供了对“正常”场景的简单假设下的概率研究。我们扩展可见性复杂度以处理时间可见性。我们给出了输出敏感的构造算法,并介绍了该方法的应用。

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