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Motion sketching for control of rigid-body simulations

机译:运动草图,用于控制刚体模拟

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Motion sketching is an approach for creating realistic rigid-body motion. In this approach, an animator sketches how objects should move and the system computes a physically plausible motion that best fits the sketch. The sketch is specified with a mouse-based interface or with hand-gestures, which move instrumented objects in the real world to act out the desired behaviors. The sketches may be imprecise, may be physically infeasible, or may have incorrect timing. A multiple-shooting optimization estimates the parameters of a rigid-body simulation needed to simulate an animation that matches the sketch with physically plausible timing and motion. This technique applies to physical simulations of multiple colliding rigid bodies possibly connected with joints in a tree (open-loop) topology. [References: 40]
机译:运动草绘是一种用于创建逼真的刚体运动的方法。在这种方法中,动画师绘制对象应如何运动的草图,并且系统会计算最适合草图的物理上合理的运动。草图是通过基于鼠标的界面或手势来指定的,手势可以在现实世界中移动被检测的对象以执行所需的行为。草图可能不精确,在物理上不可行或时序不正确。多次射击优化估计了刚体仿真的参数,该刚体仿真需要模拟动画,以使草图与物理上合理的时间和运动相匹配。该技术适用于可能以树(开环)拓扑连接的多个碰撞刚体的物理模拟。 [参考:40]

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