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Real-time Rendering of Aerodynamic Sound using Sound Textures based on Computational Fluid Dynamics

机译:使用基于计算流体动力学的声音纹理实时渲染气动声音

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In computer graphics, most research focuses on creating images. However, there has been much recent work on the automatic generation of sound linked to objects in motion and the relative positions of receivers and sound sources. This paper proposes a new method for creating one type of sound called aerodynamic sound. Examples of aerodynamic sound include sound generated by swinging swords or by wind blowing. A major source of aerodynamic sound is vortices generated in fluids such as air. First, we propose a method for creating sound textures for aerodynamic sound by making use of computational fluid dynamics. Next, we propose a method using the sound textures for real-time rendering of aerodynamic sound according to the motion of objects or wind velocity.
机译:在计算机图形学中,大多数研究都集中在创建图像上。但是,最近有许多工作在自动生成与运动中的物体相关的声音以及接收器和声源的相对位置。本文提出了一种新的方法来创建一种称为空气动力学声音的声音。空气动力学声音的示例包括剑挥舞或吹风产生的声音。空气动力学声音的主要来源是在空气等流体中产生的涡流。首先,我们提出了一种通过利用计算流体动力学为空气动力学声音创建声音纹理的方法。接下来,我们提出一种使用声音纹理根据物体的运动或风速实时渲染空气动力学声音的方法。

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