首页> 外文期刊>ACM Transactions on Graphics >Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones
【24h】

Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones

机译:面向大众的图形:手机的硬件栅格化架构

获取原文
获取原文并翻译 | 示例

摘要

The mobile phone is one of the most widespread devices with rendering capabilities. Those capabilities have been very limited because the resources on such devices are extremely scarce; small amounts of memory, little bandwidth, little chip area dedicated for special purposes, and limited power consumption. The small display resolutions present a further challenge; the angle subtended by a pixel is relatively large, and therefore reasonably high quality rendering is needed to generate high fidelity images. To increase the mobile rendering capabilities, we propose a new hardware architecture for rasterizing textured triangles. Our architecture focuses on saving memory bandwidth, since an external memory access typically is one of the most energy-consuming operations, and because mobile phones need to use as little power as possible. Therefore, our system includes three new key innovations: Ⅰ) an inexpensive multisampling scheme that gives relatively high quality at the same cost of previous inexpensive schemes, Ⅱ) a texture minification system, including texture compression, which gives quality relatively close to trilinear mipmapping at the cost of 1.33 32-bit memory accesses on average, Ⅲ) a scanline-based culling scheme that avoids a significant amount of z-buffer reads, and that only requires one context. Software simulations show that these three innovations together significantly reduce the memory bandwidth, and thus also the power consumption.
机译:移动电话是具有渲染功能的最广泛的设备之一。这些功能非常有限,因为此类设备上的资源极为匮乏。少量的内存,很小的带宽,很小的专用芯片面积以及有限的功耗。较小的显示分辨率带来了进一步的挑战。像素对向的角度相对较大,因此需要合理的高质量渲染以生成高保真度图像。为了增加移动渲染功能,我们提出了一种用于对带纹理的三角形进行栅格化的新硬件架构。我们的体系结构着重于节省内存带宽,因为外部内存访问通常是最耗能的操作之一,并且移动电话需要使用尽可能少的电能。因此,我们的系统包括三个新的关键创新:Ⅰ)一种廉价的多采样方案,以与以前的廉价方案相同的成本提供相对较高的质量;Ⅱ)一种纹理缩小系统,包括纹理压缩,其纹理质量相对接近于三线性mipmapping。平均1.33个32位存储器访问的成本,Ⅲ)一种基于扫描线的剔除方案,该方案避免了大量的z缓冲区读取,并且只需要一个上下文。软件仿真显示,这三项创新共同显着减少了内存带宽,从而也降低了功耗。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号