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Learning Silhouette Features for Control of Human Motion

机译:学习轮廓特征以控制人体运动

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We present a vision-based performance interface for controlling animated human characters. The system interactively combines information about the user's motion contained in silhouettes from three viewpoints with domain knowledge contained in a motion capture database to produce an animation of high quality. Such an interactive system might be useful for authoring, for teleconferencing, or as a control interface for a character in a game. In our implementation, the user performs in front of three video cameras; the resulting silhouettes are used to estimate his orientation and body configuration based on a set of discriminative local features. Those features are selected by a machine-learning algorithm during a preprocessing step. Sequences of motions that approximate the user's actions are extracted from the motion database and scaled in time to match the speed of the user's motion. We use swing dancing, a complex human motion, to demonstrate the effectiveness of our approach. We compare our results to those obtained with a set of global features, Hu moments, and ground truth measurements from a motion capture system.
机译:我们提供了一个基于视觉的性能界面,用于控制动画人物。该系统将来自三个视点的轮廓中包含的有关用户运动的信息与运动捕获数据库中包含的领域知识进行交互组合,以生成高质量的动画。这样的交互式系统可能对于创作,电话会议或游戏中角色的控制界面很有用。在我们的实现中,用户在三台摄像机面前表演;根据一组可辨别的局部特征,使用所得轮廓来估计他的朝向和身体形态。这些功能是在预处理步骤中通过机器学习算法选择的。从动作数据库中提取近似于用户动作的动作序列,并及时缩放以匹配用户动作的速度。我们使用摇摆舞(一种复杂的人类动作)来证明我们方法的有效性。我们将我们的结果与通过运动捕捉系统从一组全局特征,胡矩和地面真相测量中获得的结果进行比较。

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