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DART: A Toolkit for Rapid Design Exploration of Augmented Reality Experiences

机译:DART:快速设计探索增强现实体验的工具包

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摘要

In this paper [Maclntyre et al 2004], we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in an interpreted scripting language, and can be modified by designers to suit their needs. Our work focuses on supporting early design activities, especially a rapid transition from storyboards to working experience, so that the experiential part of a design can be tested early and often. DART allows designers to specify complex relationships between the physical and virtual worlds, and supports 3D animatic actors (informal, sketch-based content) in addition to more polished content. Designers can capture and replay synchronized video and sensor data, allowing them to work off-site and to test specific parts of their experience more effectively.
机译:在本文[Maclntyre et al 2004]中,我们描述了设计师的增强现实工具包(DART)。 DART基于Macromedia Director(一种广泛使用的多媒体开发环境)构建。我们总结了现实世界中使用AR的设计师面临的最重要问题,并讨论了DART如何解决这些问题。大多数DART是用解释性脚本语言实现的,设计人员可以对其进行修改以满足他们的需求。我们的工作重点是支持早期的设计活动,尤其是从情节提要到工作经验的快速过渡,以便可以尽早且经常地测试设计中的体验部分。 DART允许设计人员指定物理世界和虚拟世界之间的复杂关系,并支持3D动画演员(非正式的,基于草图的内容)以及更精美的内容。设计人员可以捕获和重放同步的视频和传感器数据,从而使他们可以在异地工作并更有效地测试其体验的特定部分。

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