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Mesh quilting for geometric texture synthesis

机译:网格缝用于几何纹理合成

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We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample given in the form of a triangle mesh is seamlessly applied inside a thin shell around an arbitrary surface through local stitching and deformation. We show that such geometric textures allow interactive and versatile editing and animation, producing compelling visual effects that are difficult to achieve with traditional texturing methods. Unlike pixel-based image quilting, mesh quilting is based on stitching together 3D geometry elements. Our quilting algorithm finds corresponding geometry elements in adjacent texture patches, aligns elements through local deformation, and merges elements to seamlessly connect texture patches. For mesh quilting on curved surfaces, a critical issue is to reduce distortion of geometry elements inside the 3D space of the thin shell. To address this problem we introduce a low-distortion parameterization of the shell space so that geometry elements can be synthesized even on very curved objects without the visual distortion present in previous approaches. We demonstrate how mesh quilting can be used to generate convincing decorations for a wide range of geometric textures.
机译:我们介绍了网格缝,这是一种几何纹理合成算法,其中通过局部缝合和变形将以三角形网格形式给出的3D纹理样本无缝地应用于围绕任意表面的薄壳内部。我们证明了这种几何纹理可以进行交互式且多功能的编辑和动画处理,从而产生引人注目的视觉效果,而传统的纹理处理方法则难以实现。与基于像素的图像缝不同,网格缝是基于将3D几何元素缝合在一起的。我们的缝算法可在相邻的纹理补丁中找到相应的几何元素,通过局部变形对齐元素,然后合并元素以无缝连接纹理补丁。对于曲面上的网格缝,一个关键问题是减少薄壳3D空间内的几何元素的变形。为了解决这个问题,我们引入了壳空间的低失真参数化,以便即使在非常弯曲的对象上也可以合成几何元素,而不会出现先前方法中的视觉失真。我们演示了如何使用网格缝来为各种几何纹理生成令人信服的装饰。

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