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Real-time, All-frequency Shadows In Dynamic Scenes

机译:动态场景中的实时全频阴影

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Shadow computation in dynamic scenes under complex illumination is a challenging problem. Methods based on precomputation provide accurate, real-time solutions, but are hard to extend to dynamic scenes. Specialized approaches for soft shadows can deal with dynamic objects but are not fast enough to handle more than one light source. In this paper, we present a technique for rendering dynamic objects under arbitrary environment illumination, which does not require any precomputation. The key ingredient is a fast, approximate technique for computing soft shadows, which achieves several hundred frames per second for a single light source. This allows for approximating environment illumination with a sparse collection of area light sources and yields real-time frame rates.
机译:在复杂照明下动态场景中的阴影计算是一个具有挑战性的问题。基于预计算的方法可提供准确的实时解决方案,但很难扩展到动态场景。专门处理柔和阴影的方法可以处理动态对象,但速度不足以处理多个光源。在本文中,我们提出了一种在任意环境光照下渲染动态对象的技术,该技术不需要任何预先计算。关键因素是用于计算柔和阴影的快速,近似技术,单个光源每秒可实现数百帧。这样可以使用稀疏的面光源集合来近似环境照明,并产生实时帧速率。

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