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首页> 外文期刊>ACM Transactions on Graphics >A Precomputed Polynomial Representation for Interactive BRDF Editing with Global Illumination
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A Precomputed Polynomial Representation for Interactive BRDF Editing with Global Illumination

机译:具有全局照明的交互式BRDF编辑的预计算多项式表示形式

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摘要

The ability to interactively edit BRDFs in their final placement within a computer graphics scene is vital to making informed choices for material properties. We significantly extend previous work on BRDF editing for static scenes (with fixed lighting and view) by developing a precomputed polynomial representation that enables interactive BRDF editing with global illumination. Unlike previous precomputation-based rendering techniques, the image is not linear in the BRDF when considering interreflections. We introduce a framework for precomputing a multibounce tensor of polynomial coefficients that encapsulates the nonlinear nature of the task. Significant reductions in complexity are achieved by leveraging the low-frequency nature of indirect light. We use a high-quality representation for the BRDFs at the first bounce from the eye and lower-frequency (often diffuse) versions for further bounces. This approximation correctly captures the general global illumination in a scene, including color-bleeding, near-field object reflections, and even caustics. We adapt Monte Carlo path tracing for precomputing the tensor of coefficients for BRDF basis functions. At runtime, the high-dimensional tensors can be reduced to a simple dot product at each pixel for rendering. We present a number of examples of editing BRDFs in complex scenes with interactive feedback rendered with global illumination.
机译:交互编辑BRDF在计算机图形场景中最终位置的能力对于为材料属性做出明智的选择至关重要。我们通过开发预先计算的多项式表示形式来显着扩展以前在静态场景(具有固定照明和视图)下进行BRDF编辑的工作,从而可以使用全局照明进行交互式BRDF编辑。与以前的基于预计算的渲染技术不同,在考虑互反射时,图像在BRDF中不是线性的。我们介绍了一种用于预先计算多项式系数的多重反弹张量的框架,该框架封装了任务的非线性性质。通过利用间接光的低频特性,可以显着降低复杂性。我们会在眼睛第一次弹起时对BRDF使用高质量的表示,而低频(通常是漫反射)会使用BRDF进行进一步弹起。这种近似可以正确捕获场景中的总体全局照明,包括颜色渗色,近场物体反射甚至焦散。我们采用蒙特卡洛路径追踪技术为BRDF基函数预先计算系数的张量。在运行时,高维张量可以在每个像素处简化为简单的点积以进行渲染。我们提供了在复杂场景中编辑BRDF的许多示例,这些示例具有全局照明渲染的交互式反馈。

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