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Interactive editing of lighting and materials using a bivariate BRDF representation

机译:使用二元BRDF表示形式交互式编辑照明和材料

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We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which is represented in the global coordinate system, and the surface BRDFs, which are represented in a bivariate domain, to the local hemisphere at a surface location where the reflection integral is evaluated. When the lighting and BRDFs are represented in a wavelet basis, these rotation matrices are sparse and can be efficiently stored and combined with pre-computed visibility at run-time. Compared to prior techniques that also precompute wavelet rotation matrices, our method allows full control over the lighting and materials due to the way the BRDF is represented. Furthermore, this bivariate parameterization preserves sharp specular peaks and grazing effects that are attenuated in conventional parameterizations. We demonstrate a prototype rendering system that achieves real-time framerates while lighting and materials are edited.
机译:我们基于各向同性BRDF的二维表示,提出了一种新的预计算辐射度传输(PRT)算法。我们的方法涉及预先计算矩阵,该矩阵可以快速将以全局坐标系表示的环境光照和以双变量域表示的曲面BRDF映射到评估反射积分的曲面位置的局部半球。当以小波为基础表示照明和BRDF时,这些旋转矩阵是稀疏的,可以在运行时有效地存储并与预先计算的可见性结合。与也可以预先计算小波旋转矩阵的现有技术相比,由于BRDF的表示方式,我们的方法可以完全控制照明和材料。此外,此双变量参数化保留了尖锐的镜面反射峰和掠射效果,这些效果在常规参数化中有所减弱。我们演示了一个原型渲染系统,该系统可以在编辑照明和材质时实现实时帧速率。

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