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Acquisition and representation of material appearance for editing and rendering.

机译:获取和表示材料外观以进行编辑和渲染。

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摘要

Providing computer models that accurately characterize the appearance of a wide class of materials is of great interest to both the computer graphics and computer vision communities. The last ten years has witnessed a surge in techniques for measuring the appearance of real-world materials. Broadly speaking, this requires recording thousands of measurements of the way a material reflects light from different viewing directions, for different directions of incident illumination and at different points along its surface. As compared to conventional techniques that rely on hand-tuning parametric light reflectance functions, this data-driven approach is better suited for representing complex real-world appearance. However, incorporating these techniques into existing rendering algorithms and a practical production pipeline has remained an open research problem.; One common approach has been to fit the parameters of an analytic reflectance function to measured appearance data. This has the benefit of providing significant compression ratios and these analytic models are already fully integrated into rendering algorithms and existing production pipelines. However, this approach can lead to significant approximation errors for many materials and it requires computationally expensive and numerically unstable non-linear optimization.; An alternative approach is to compress these datasets using standard dimensionality reduction techniques like PCA, wavelet compression or matrix factorization. Although these techniques provide an accurate and compact representation, they do have several drawbacks. In particular, existing techniques do not enable efficient importance sampling for measured materials (and even some complex analytic models) in the context of physically-based rendering systems. Additionally, these representations do not allow editing.; In this thesis, we introduce techniques for acquiring and representing real-world material appearance that addresses these research challenges. First, we introduce the Inverse Shade Trees (IST) framework. This is a conceptual framework for representing high-dimensional measured appearance data as a tree-structured collection of simpler masks and functions. We use it to provide an intuitive representation of the Spatially-Varying Bidirectional Reflectance Distribution Function (SVBRDF) that is automatically computed from measured data. Like other data-driven techniques, ISTs are more accurate than fitting parametric BRDFs to measured appearance data, but are intuitive enough to support direct editing. We also introduce a factored model of the BRDF optimized to support efficient importance sampling in the context of global illumination rendering.; We demonstrate that our technique provides more efficient sampling than previous methods that sample a best-fit parametric model. Lastly, we introduce a representation suitable for compressing and sampling non-parametric, functions of arbitrary dimensions. We show this representation is useful for sampling image-based illumination and reflectance within physically-based rendering algorithms.
机译:对于计算机图形学和计算机视觉社区而言,提供能够准确表征各种材料外观的计算机模型都非常重要。在过去的十年中,用于测量实际材料外观的技术激增。从广义上讲,这需要记录数千种材料反射材料从不同观察方向,入射照明的不同方向以及沿其表面的不同点的方式的测量值。与依赖于手动调整参数光反射功能的常规技术相比,这种数据驱动的方法更适合于表示复杂的实际外观。然而,将这些技术结合到现有的渲染算法和实际的生产流程中仍然是一个开放的研究问题。一种常见的方法是将分析反射率函数的参数拟合到测量的外观数据。这具有提供显着压缩比的优势,并且这些分析模型已经完全集成到渲染算法和现有生产管道中。但是,这种方法可能导致许多材料的近似误差很大,并且需要计算量大且数值不稳定的非线性优化。一种替代方法是使用标准降维技术(例如PCA,小波压缩或矩阵分解)压缩这些数据集。尽管这些技术提供了准确而紧凑的表示形式,但它们确实有一些缺点。特别地,在基于物理的渲染系统的背景下,现有技术无法对测量的材料(甚至某些复杂的分析模型)进行有效的重要性采样。另外,这些表示不允许编辑。在本文中,我们介绍了用于获取和表示现实世界中的材料外观的技术,以解决这些研究挑战。首先,我们介绍了Inverse Shade Trees(Inverse Shade Trees,反树)框架。这是一个概念框架,用于将高维测量的外观数据表示为较简单的蒙版和功能的树结构集合。我们使用它来直观显示空间变化的双向反射率分布函数(SVBRDF),该函数是根据测量数据自动计算得出的。像其他数据驱动技术一样,IST比将参数BRDF拟合到所测量的外观数据更准确,但是足够直观以支持直接编辑。我们还介绍了经过优化的BRDF的分解模型,以支持在全局照明渲染的情况下进行有效的重要性采样。我们证明,与对最佳参数模型进行采样的先前方法相比,我们的技术可提供更有效的采样。最后,我们介绍一种适用于压缩和采样任意尺寸的非参数函数的表示形式。我们展示了这种表示形式对于在基于物理的渲染算法中采样基于图像的照明和反射率很有用。

著录项

  • 作者

    Lawrence, Jason.;

  • 作者单位

    Princeton University.;

  • 授予单位 Princeton University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 162 p.
  • 总页数 162
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

  • 入库时间 2022-08-17 11:40:36

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