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Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media

机译:用于呈现不均匀参与媒体的无偏差,自适应随机采样

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摘要

Realistic rendering of participating media is one of the major subjectsrnin computer graphics. Monte Carlo techniques are widelyrnused for realistic rendering because they provide unbiased solutions,rnwhich converge to exact solutions. Methods based on MonternCarlo techniques generate a number of light paths, each of whichrnconsists of a set of randomly selected scattering events. Finding arnnew scattering event requires free path sampling to determine therndistance from the previous scattering event, and is usually a timeconsumingrnprocess for inhomogeneous participating media. To addressrnthis problem, we propose an adaptive and unbiased samplingrntechnique using kd-tree based space partitioning. A key contributionrnof our method is an automatic scheme that partitions the spatialrndomain into sub-spaces (partitions) based on a cost model that evaluatesrnthe expected sampling cost. The magnitude of performancerngain obtained by our method becomes larger for more inhomogeneousrnmedia, and rises to two orders compared to traditional freernpath sampling techniques.
机译:参与媒体的逼真渲染是计算机图形学的主要主题之一。蒙特卡洛技术被广泛用于逼真的渲染,因为它们提供了无偏的解决方案,可以收敛到精确的解决方案。基于MonternCarlo技术的方法会生成许多光路,每个光路都由一组随机选择的散射事件组成。寻找新的散射事件需要自由路径采样以确定与先前散射事件的距离,这对于不均匀的参与介质而言通常是耗时的过程。为了解决这个问题,我们提出了一种使用基于kd树的空间划分的自适应无偏采样技术。我们方法的关键贡献是一种自动方案,该方案基于评估预期采样成本的成本模型将空间域划分为子空间(分区)。对于更多的非均匀介质,通过我们的方法获得的性能增益的大小变得更大,并且与传统的自由路径采样技术相比,上升了两个数量级。

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