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Data-driven Finger Motion Synthesis for Gesturing Characters

机译:数据驱动的手势动作手势字符合成

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摘要

Capturing the body movements of actors to create animations for movies, games, and VR applications has become standard practice, but finger motions are usually added manually as a tedious postprocessing step. In this paper, we present a surprisingly simple method to automate this step for gesturing and conversing characters. In a controlled environment, we carefully captured and post-processed finger and body motions from multiple actors. To augment the body motions of virtual characters with plausible and detailed finger movements, our method selects finger motion segments from the resulting database taking into account the similarity of the arm motions and the smoothness of consecutive finger motions. We investigate which parts of the arm motion best discriminate gestures with leave-one-out cross-validation and use the result as a metric to select appropriate finger motions. Our approach provides good results for a number of examples with different gesture types and is validated in a perceptual experiment.
机译:捕获演员的身体动作以为电影,游戏和VR应用程序创建动画已成为标准做法,但是通常会手动添加手指动作,这是一个繁琐的后处理步骤。在本文中,我们提出了一种令人惊讶的简单方法,可以自动完成手势和会话角色的这一步骤。在受控的环境中,我们精心捕获并处理了多个角色的手指和身体动作。为了通过合理且详细的手指运动来增强虚拟角色的身体运动,我们的方法会考虑到手臂运动的相似性和连续手指运动的平滑度,从结果数据库中选择手指运动段。我们通过留一法交叉验证研究手臂运动的哪些部分最能区分手势,并将结果用作选择合适手指运动的度量。我们的方法为许多具有不同手势类型的示例提供了良好的结果,并且在感知实验中得到了验证。

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