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Plastic Trees: Interactive Self-Adapting Botanical Tree Models

机译:塑料树:交互式的自适应植物树模型

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We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distribution and proximity to solid obstacles and other trees as approximations of biologically motivated transformations on a skeletal representation of the trees main branches and its procedurally generated foliage. Parts of the tree are transformed only when required, thus our approach is much faster than common algorithms such as Open L-Systems or space colonization methods. Input is a skeleton-based tree geometry that can be computed from common tree production systems or from reconstructed laser scanning models. Our approach enables content creators to directly interact with trees and to create visually convincing ecosystems interactively. We present different interaction types and evaluate our method by comparing our transformations to biologically based growth simulation techniques.
机译:我们提出了一种动态树建模和表示技术,该技术允许复杂的树模型与环境交互。我们的方法使用光分布的变化以及与固体障碍物和其他树木的接近程度,作为对树木主要分支及其程序生成的叶子的骨骼表示的生物动机转换的近似值。只在需要时才对树的一部分进行变换,因此我们的方法比诸如Open L-Systems或空间殖民化方法之类的通用算法要快得多。输入是基于骨骼的树木几何形状,可以从常见的树木生产系统或重建的激光扫描模型计算得出。我们的方法使内容创建者可以直接与树木互动,并以交互方式创建视觉上令人信服的生态系统。我们提出了不同的相互作用类型,并通过将我们的转化与基于生物学的生长模拟技术进行比较来评估我们的方法。

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