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PolyDepth: Real-Time Penetration Depth Computation Using Iterative Contact-Space Projection

机译:PolyDepth:使用迭代接触空间投影的实时穿透深度计算

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We present a real-time algorithm that finds the Penetration Depth (PD) between general polygonal models based on iterative and local optimization techniques. Given an in-collision configuration of an object in configuration space, we find an initial collision-free configuration using several methods such as centroid difference, maximally clear configuration, motion coherence, random configuration, and sampling-based search. We project this configuration on to a local contact space using a variant of continuous collision detection algorithm and construct a linear convex cone around the projected configuration.We then formulate a new projection of the in-collision configuration onto the convex cone as a Linear Complementarity Problem (LCP), which we solve using a type of Gauss-Seidel iterative algorithm.We repeat this procedure until a locally optimal PD is obtained. Our algorithm can process complicated models consisting of tens of thousands triangles at interactive rates.
机译:我们提出了一种基于迭代和局部优化技术的通用多边形模型之间的穿透深度(PD)的实时算法。给定对象在配置空间中的冲突配置,我们使用多种方法(例如质心差,最大清晰配置,运动相干性,随机配置和基于采样的搜索)找到初始无冲突配置。我们使用连续碰撞检测算法的变体将此构型投影到局部接触空间上,并在投影构型周围构造线性凸锥,然后将非碰撞构型的新投影公式化为凸锥上的线性互补问题(LCP),我们使用一种高斯-赛德尔(Gauss-Seidel)迭代算法求解,我们重复此过程,直到获得局部最优PD。我们的算法可以交互速率处理由数以万计的三角形组成的复杂模型。

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