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Adaptive Manifolds for Real-Time High-Dimensional Filtering

机译:实时高维滤波的自适应流形

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We present a technique for performing high-dimensional filtering of images and videos in real time. Our approach produces high-quality results and accelerates filtering by computing the filter's response at a reduced set of sampling points, and using these for interpolation at all N input pixels. We show that for a proper choice of these sampling points, the total cost of the filtering operation is linear both in N and in the dimension d of the space in which the filter operates. As such, ours is the first high-dimensional filter with such a complexity. We present formal derivations for the equations that define our filter, as well as for an algorithm to compute the sampling points. This provides a sound theoretical justification for our method and for its properties. The resulting filter is quite flexible, being capable of producing responses that approximate either standard Gaussian, bilateral, or non-local-means filters. Such flexibility also allows us to demonstrate the first hybrid Euclidean-geodesic filter that runs in a single pass. Our filter is faster and requires less memory than previous approaches, being able to process a 10-Megapixel full-color image at 50 fps on modern GPUs. We illustrate the effectiveness of our approach by performing a variety of tasks ranging from edge-aware color filtering in 5-D, noise reduction (using up to 147 dimensions), single-pass hybrid Euclidean-geodesic filtering, and detail enhancement, among others.
机译:我们提出了一种实时执行图像和视频的高维过滤的技术。我们的方法可产生高质量的结果,并通过在一组减少的采样点上计算滤波器的响应,并将其用于所有N个输入像素的插值来加速滤波。我们表明,对于这些采样点的正确选择,滤波操作的总成本在N和滤波器操作的空间尺寸d中均为线性。因此,我们是第一个具有这种复杂性的高维滤波器。我们为定义滤波器的方程式以及计算采样点的算法提供形式推导。这为我们的方法及其特性提供了合理的理论依据。所得的滤波器非常灵活,能够产生近似于标准高斯,双边或非局部均值滤波器的响应。这种灵活性还使我们能够演示第一个单次运行的混合欧几里德-大地滤波器。我们的滤镜比以前的方法更快,并且所需的内存更少,能够在现代GPU上以50 fps的速度处理10Megapixel全彩色图像。我们通过执行各种任务来说明我们的方法的有效性,这些任务包括在5维中进行边缘感知的彩色过滤,降噪(使用多达147个尺寸),单次混合欧几里德-大地滤波以及细节增强等。 。

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