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Wave-Based Sound Propagation in Large Open Scenes Using an Equivalent Source Formulation

机译:使用等效声源公式在大型开放场景中基于波的声音传播

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We present a novel approach for wave-based sound propagation suitable for large, open spaces spanning hundreds of meters, with a small memory footprint. The scene is decomposed into disjoint rigid objects. The free-field acoustic behavior of each object is captured by a compact per-object transfer function relating the amplitudes of a set of incoming equivalent sources to outgoing equivalent sources. Pairwise acoustic interactions between objects are computed analytically to yield compact inter-object transfer functions. The global sound field accounting for all orders of interaction is computed using these transfer functions. The runtime system uses fast summation over the outgoing equivalent source amplitudes for all objects to auralize the sound field for a moving listener in real time. We demonstrate realistic acoustic effects such as diffraction, low-passed sound behind obstructions, focusing, scattering, high-order reflections, and echoes on a variety of scenes.
机译:我们提出了一种新颖的基于波的声音传播方法,适用于跨数百米的大型开放空间,并且占用的内存很小。场景被分解为不相交的刚性对象。每个对象的自由场声学行为由紧凑的逐对象传递函数捕获,该函数将一组传入等效源的振幅与传出等效源相关联。通过分析计算对象之间的成对声相互作用,以产生紧凑的对象间传递函数。使用这些传递函数可以计算出所有交互作用阶次的全局声场。运行时系统对所有对象使用输出等效源幅度的快速求和,以实时为移动听众听觉声场。我们在各种场景上演示了逼真的声学效果,例如衍射,障碍物后的低通声音,聚焦,散射,高阶反射和回声。

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