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Real-time Non-rigid Reconstruction using an RGB-D Camera

机译:使用RGB-D相机进行实时非刚性重建

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We present a combined hardware and software solution for markerlessrnreconstruction of non-rigidly deforming physical objects withrnarbitrary shape in real-time. Our system uses a single self-containedrnstereo camera unit built from off-the-shelf components and consumerrngraphics hardware to generate spatio-temporally coherentrn3D models at 30 Hz. A new stereo matching algorithm estimatesrnreal-time RGB-D data. We start by scanning a smooth templaternmodel of the subject as they move rigidly. This geometric surfacernprior avoids strong scene assumptions, such as a kinematic humanrnskeleton or a parametric shape model. Next, a novel GPU pipelinernperforms non-rigid registration of live RGB-D data to the smoothrntemplate using an extended non-linear as-rigid-as-possible (ARAP)rnframework. High-frequency details are fused onto the final mesh usingrna linear deformation model. The system is an order of magnitudernfaster than state-of-the-art methods, while matching the quality andrnrobustness of many offline algorithms. We show precise real-timernreconstructions of diverse scenes, including: large deformations ofrnusers’ heads, hands, and upper bodies; fine-scale wrinkles and foldsrnof skin and clothing; and non-rigid interactions performed by usersrnon flexible objects such as toys. We demonstrate how acquired modelsrncan be used for many interactive scenarios, including re-texturing,rnonline performance capture and preview, and real-time shape andrnmotion re-targeting.
机译:我们提出了一种组合的硬件和软件解决方案,用于实时无标记地重构任意形状的非刚性变形物理对象。我们的系统使用一个由现成的组件和消费者图像硬件构建的独立的立体摄影机单元来生成30 Hz的时空相干3D模型。一种新的立体声匹配算法估计实时RGB-D数据。我们从扫描物体平稳运动的平滑模板模型开始。该几何表面优先级避免了诸如运动人体骨架或参数形状模型之类的强烈场景假设。接下来,一种新颖的GPU流水线使用扩展的非线性尽可能刚性(ARAP)框架将实时RGB-D数据非刚性注册到平滑模板。使用rna线性变形模型将高频细节融合到最终网格上。该系统比最先进的方法快一个数量级,同时与许多离线算法的质量和鲁棒性相匹配。我们展示了各种场景的精确实时重建,包括:使用者头部,手和上身的大变形;皮肤和衣服有细微的皱纹和褶皱;用户非灵活的物体(例如玩具)执行的非刚性互动。我们演示了如何将获取的模型用于许多交互场景,包括重新纹理化,非线性性能捕获和预览以及实时形状和运动重新定向。

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