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A Local Frequency Analysis of Light Scattering and Absorption

机译:光散射和吸收的局部频率分析

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摘要

Rendering participating media requires significant computation, but the effect of volumetric scattering is often eventually smooth. This article proposes an innovative analysis of absorption and scattering of local light fields in the Fourier domain and derives the corresponding set of operators on the covariance matrix of the power spectrum of the light field. This analysis brings an efficient prediction tool for the behavior of light along a light path in participating media. We leverage this analysis to derive proper frequency prediction metrics in 3D by combining per-light path information in the volume. We demonstrate the use of these metrics to significantly improve the convergence of a variety of existing methods for the simulation of multiple scattering in participating media. First, we propose an efficient computation of second derivatives of the fluence, to be used in methods like irradiance caching. Second, we derive proper filters and adaptive sample densities for image-space adaptive sampling and reconstruction. Third, we propose an adaptive sampling for the integration of scattered illumination to the camera. Finally, we improve the convergence of progressive photon beams by predicting where the radius of light gathering can stop decreasing. Light paths in participating media can be very complex. Our key contribution is to show that analyzing local light fields in the Fourier domain reveals the consistency of illumination in such media and provides a set of simple and useful rules to be used to accelerate existing global illumination methods.
机译:渲染参与的媒体需要大量的计算,但是体积散射的效果通常最终是平滑的。本文提出了对傅立叶域中局部光场的吸收和散射的创新分析,并在光场功率谱的协方差矩阵上得出了相应的算子集。该分析为参与介质中沿光路的光行为提供了有效的预测工具。通过结合体积中的每条光路信息,我们利用此分析来得出3D中正确的频率预测指标。我们展示了使用这些指标来显着改善参与介质中多重散射模拟的多种现有方法的收敛性。首先,我们建议对通量的二阶导数进行有效计算,以用于辐照度缓存等方法。其次,我们导出适当的滤波器和自适应样本密度,以进行图像空间自适应采样和重建。第三,我们提出了一种自适应采样,用于将散射照明集成到相机中。最后,我们通过预测聚光半径可以停止减小的地方来改善渐进光子束的会聚。参与媒体中的光路可能非常复杂。我们的主要贡献是表明,对傅立叶域中的局部光场进行分析可以揭示此类介质中照明的一致性,并提供了一组简单而有用的规则,可用于加速现有的全局照明方法。

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